<?xml version="1.0" encoding="US-ASCII" ?>
<template unique_id="ggjs2nml:-wovaynji6ukz" version="1">
	<advantage_list>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Brother of the Drunken Fist</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Clerical Investment</name>
					<type>Social</type>
					<base_points>5</base_points>
					<reference>B43</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage_container version="2" open="no">
					<name>Divine Powers</name>
					<modifier version="1">
						<name>Divine</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Pact</name>
						<cost type="percentage">-15</cost>
						<affects>total</affects>
					</modifier>
					<notes>Required Disadvantage is Vow of Drunkenness and the Pact is attached to Alcoholism</notes>
					<advantage version="2">
						<name>Create (Wine)</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<modifier version="1" enabled="no">
							<name>Destruction</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>P94</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Destruction Only</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<reference>P94</reference>
						</modifier>
						<modifier version="1">
							<name>Transmutation</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>P94</reference>
							<notes>Water to Wine</notes>
						</modifier>
						<modifier version="1">
							<name>Transmutation Only</name>
							<cost type="percentage">-100</cost>
							<affects>total</affects>
							<reference>P94</reference>
						</modifier>
						<modifier version="1">
							<name>Extended Duration (Permanent)</name>
							<cost type="percentage">300</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Reduced Fatigue Cost</name>
							<cost type="percentage">20</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B108</reference>
						</modifier>
						<reference>P92</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Enhanced Dodge</name>
						<type>Mental</type>
						<base_points>15</base_points>
						<modifier version="1">
							<name>Only While Drunk</name>
							<cost type="percentage">-30</cost>
							<affects>total</affects>
						</modifier>
						<reference>B51</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<attribute_bonus>
							<attribute>dodge</attribute>
							<amount>1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>High Pain Threshold</name>
						<type>Physical</type>
						<base_points>10</base_points>
						<modifier version="1">
							<name>Only While Drunk</name>
							<cost type="percentage">-30</cost>
							<affects>total</affects>
						</modifier>
						<reference>B59</reference>
						<notes>Never suffer shock penalties when injured; +3 on all HT rolls to avoid knockdown and stunning; +3 to resist torture</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Resistant</name>
						<type>Physical</type>
						<modifier version="1" enabled="no">
							<name>@Very Common: Metabolic Hazards, etc.@</name>
							<cost type="points">30</cost>
							<affects>total</affects>
							<reference>B80</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Common: Poison, Sickness, etc.@</name>
							<cost type="points">15</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Occasional: Disease, Ingested Poison, etc.@</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1">
							<name>Long-Term Damaging Effects of Alcohol</name>
							<cost type="points">5</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1">
							<name>Immunity</name>
							<cost type="multiplier">1</cost>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>+8 to all HT rolls to resist</name>
							<cost type="multiplier">0.5</cost>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>+3 to all HT rolls to resist</name>
							<cost type="multiplier">0.33</cost>
							<reference>B81</reference>
						</modifier>
						<reference>B81</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
				</advantage_container>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Alcoholism</name>
					<type>Physical</type>
					<base_points>-15</base_points>
					<reference>B122</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Compulsive Carousing</name>
					<type>Mental</type>
					<base_points>-5</base_points>
					<cr>12</cr>
					<reference>B128</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Vow (Get intoxicated as much as possible)</name>
					<type>Physical</type>
					<base_points>-10</base_points>
					<reference>B161</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Perks</name>
				<advantage version="2">
					<name>Dirty Fighting</name>
					<type>Mental</type>
					<base_points>1</base_points>
					<reference>PU2:5</reference>
					<categories>
						<category>Perk</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Drunken Fighting</name>
					<type>Physical, Exotic</type>
					<base_points>1</base_points>
					<reference>MA50</reference>
					<notes>Let you fight effectively when intoxicated</notes>
					<categories>
						<category>Cinematic</category>
						<category>Perk</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>No Hangover</name>
					<type>Physical</type>
					<base_points>1</base_points>
					<reference>B101</reference>
					<categories>
						<category>Perk</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Quirks</name>
				<advantage version="2">
					<name>Congenial</name>
					<type>Mental</type>
					<base_points>-1</base_points>
					<reference>B164</reference>
					<categories>
						<category>Quirk</category>
					</categories>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Child of Shadow</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Clerical Investment</name>
					<type>Social</type>
					<base_points>5</base_points>
					<reference>B43</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage_container version="2" open="no">
					<name>Divine Powers (Children of the Shadow)</name>
					<modifier version="1">
						<name>Divine</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Pact</name>
						<cost type="percentage">-5</cost>
						<affects>total</affects>
					</modifier>
					<notes>Required Disadvantages are the Vows</notes>
					<advantage version="2">
						<name>Dark Vision</name>
						<type>Physical, Exotic</type>
						<base_points>25</base_points>
						<modifier version="1">
							<name>Can see colors in the dark</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Hypersensory</name>
							<cost type="percentage">40</cost>
							<affects>total</affects>
							<reference>P46</reference>
						</modifier>
						<reference>B47</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Fatigue Magery</name>
						<type>Mental, Supernatural</type>
						<levels>50</levels>
						<base_points>1</base_points>
						<points_per_level>1</points_per_level>
						<modifier version="1">
							<name>All Spells Available (Common)</name>
							<cost type="percentage">30</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>All Spells Available (Uncommon)</name>
							<cost type="percentage">60</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Can't Maintain Spells</name>
							<cost type="percentage">-30</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Dance</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Dark-Aspected</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Day-Aspected</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Musical</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Night-Aspected</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>No Armor</name>
							<cost type="percentage">-45</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>No Facial Components</name>
							<cost type="percentage">5</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>No Foot Components</name>
							<cost type="percentage">10</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>No Gesture Components</name>
							<cost type="percentage">10</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>No Material Components</name>
							<cost type="percentage">30</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>No Speech Components</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>No Spell Components</name>
							<cost type="percentage">75</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>One College Only (@Average College@)</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>One College Only (@Easy College@)</name>
							<cost type="percentage">-60</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>One College Only (@Hard College@)</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Reduced Fatigue Cost</name>
							<cost type="percentage">20</cost>
							<levels>1</levels>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Requires Holy Symbol</name>
							<cost type="percentage">-15</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Requires Holy Symbol in Hand</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Requires Talisman (@Talisman@)</name>
							<cost type="percentage">-30</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Requires Talisman in Hand (@Talisman@)</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Solitary</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Song</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Spells Require Consciousness</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Spells Require Sight</name>
							<cost type="percentage">-35</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Unusual Methods (Religious)</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Unusual Methods (@Methods@)</name>
							<cost type="percentage">20</cost>
							<levels>1</levels>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Wild Magic</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Limited (Darkness, Guardian, Illusion, Life and Light Colleges)</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
						</modifier>
						<categories>
							<category>Advantage</category>
							<category>Occult/Magical</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>True Faith</name>
						<type>Mental, Supernatural</type>
						<base_points>15</base_points>
						<modifier version="1" enabled="no">
							<name>Chosen</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<reference>P84</reference>
							<notes>@Deity@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Turning</name>
							<cost type="percentage">65</cost>
							<affects>total</affects>
							<reference>P84</reference>
						</modifier>
						<reference>B94</reference>
						<notes>Works on undead, beings of darkness, bogey men and tresspassers</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage version="2">
					<name>Increased Intelligence</name>
					<type>Mental</type>
					<levels>2</levels>
					<points_per_level>20</points_per_level>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>iq</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Lifebane</name>
					<type>Mental, Supernatural</type>
					<base_points>-10</base_points>
					<reference>B142</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Loner</name>
					<type>Mental</type>
					<base_points>-5</base_points>
					<cr adj="reaction_penalty">12</cr>
					<reference>B142</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Vow (Never reveal identity)</name>
					<type>Physical</type>
					<modifier version="1" enabled="no">
						<name>Minor</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
						<reference>B161</reference>
					</modifier>
					<modifier version="1">
						<name>Major</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
						<reference>B161</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Great</name>
						<cost type="points">-15</cost>
						<affects>total</affects>
						<reference>B161</reference>
					</modifier>
					<reference>B161</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Vow (Never speak louder than a whisper)</name>
					<type>Physical</type>
					<modifier version="1">
						<name>Minor</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
						<reference>B161</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Major</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
						<reference>B161</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Great</name>
						<cost type="points">-15</cost>
						<affects>total</affects>
						<reference>B161</reference>
					</modifier>
					<reference>B161</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Child of the Gear God</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Clerical Investment</name>
					<type>Social</type>
					<base_points>5</base_points>
					<reference>B43</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage_container version="2" open="no">
					<name>Divine Powers (Children of the Gear God)</name>
					<modifier version="1">
						<name>Divine</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Truthfulness</name>
						<cost type="percentage">-5</cost>
						<affects>total</affects>
					</modifier>
					<notes>Required Disadvantage is Honesty</notes>
					<advantage version="2">
						<name>Fatigue Magery</name>
						<type>Mental, Supernatural</type>
						<levels>50</levels>
						<base_points>1</base_points>
						<points_per_level>1</points_per_level>
						<modifier version="1" enabled="no">
							<name>All Spells Available (Common)</name>
							<cost type="percentage">30</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>All Spells Available (Uncommon)</name>
							<cost type="percentage">60</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Can't Maintain Spells</name>
							<cost type="percentage">-30</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Dance</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Dark-Aspected</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Day-Aspected</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Musical</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Night-Aspected</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>No Armor</name>
							<cost type="percentage">-45</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>No Facial Components</name>
							<cost type="percentage">5</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>No Foot Components</name>
							<cost type="percentage">10</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>No Gesture Components</name>
							<cost type="percentage">10</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>No Material Components</name>
							<cost type="percentage">30</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>No Speech Components</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>No Spell Components</name>
							<cost type="percentage">75</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>One College Only (@Average College@)</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>One College Only (@Easy College@)</name>
							<cost type="percentage">-60</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>One College Only (@Hard College@)</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Reduced Fatigue Cost</name>
							<cost type="percentage">20</cost>
							<levels>1</levels>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Requires Holy Symbol</name>
							<cost type="percentage">-15</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Requires Holy Symbol in Hand</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Requires Talisman (@Talisman@)</name>
							<cost type="percentage">-30</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Requires Talisman in Hand (@Talisman@)</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Solitary</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Song</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Spells Require Consciousness</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Spells Require Sight</name>
							<cost type="percentage">-35</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Unusual Methods (Religious)</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Unusual Methods (@Methods@)</name>
							<cost type="percentage">20</cost>
							<levels>1</levels>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Wild Magic</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Limited (Communication, Earth, Healing, Lightning, Technological, Transportation)</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
						</modifier>
						<categories>
							<category>Advantage</category>
							<category>Occult/Magical</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>True Faith</name>
						<type>Mental, Supernatural</type>
						<base_points>15</base_points>
						<modifier version="1" enabled="no">
							<name>Chosen</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<reference>P84</reference>
							<notes>@Deity@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Turning</name>
							<cost type="percentage">65</cost>
							<affects>total</affects>
							<reference>P84</reference>
						</modifier>
						<reference>B94</reference>
						<notes>Works on machines, Modrons and constructs</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage version="2">
					<name>Increased Intelligence</name>
					<type>Mental</type>
					<levels>2</levels>
					<points_per_level>20</points_per_level>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>iq</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Talent (Artificer)</name>
					<type>Mental</type>
					<levels>1</levels>
					<points_per_level>10</points_per_level>
					<reference>B90</reference>
					<categories>
						<category>Advantage</category>
					</categories>
					<skill_bonus>
						<name compare="starts with">armoury</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">carpentry</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">electrician</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="starts with">electronics repair</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="starts with">engineer</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">machinist</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">masonry</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="starts with">mechanic</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="starts with">smith</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Honesty</name>
					<type>Mental</type>
					<base_points>-10</base_points>
					<cr>12</cr>
					<reference>B138</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Truthfulness</name>
					<type>Mental</type>
					<base_points>-5</base_points>
					<cr>12</cr>
					<reference>B159</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
					<skill_bonus>
						<name compare="is">fast talk</name>
						<specialization compare="is anything"></specialization>
						<amount>-5</amount>
					</skill_bonus>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Cleric</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage_container version="2" open="no">
					<name>Divine Powers (@Religion@)</name>
					<modifier version="1">
						<name>Divine</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Pact</name>
						<cost type="percentage">-15</cost>
						<affects>total</affects>
					</modifier>
					<notes>Required Disadvantages are Honesty and Vow</notes>
					<advantage version="2">
						<name>Fatigue Magery</name>
						<type>Mental, Supernatural</type>
						<levels>80</levels>
						<base_points>1</base_points>
						<points_per_level>1</points_per_level>
						<modifier version="1">
							<name>All Spells Available (Common)</name>
							<cost type="percentage">30</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>All Spells Available (Uncommon)</name>
							<cost type="percentage">60</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Can't Maintain Spells</name>
							<cost type="percentage">-30</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Dance</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Dark-Aspected</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Day-Aspected</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Musical</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Night-Aspected</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>No Armor</name>
							<cost type="percentage">-45</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>No Facial Components</name>
							<cost type="percentage">5</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>No Foot Components</name>
							<cost type="percentage">10</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>No Gesture Components</name>
							<cost type="percentage">10</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>No Material Components</name>
							<cost type="percentage">30</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>No Speech Components</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>No Spell Components</name>
							<cost type="percentage">75</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>One College Only (@Average College@)</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>One College Only (@Easy College@)</name>
							<cost type="percentage">-60</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>One College Only (@Hard College@)</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Reduced Fatigue Cost</name>
							<cost type="percentage">20</cost>
							<levels>1</levels>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Requires Holy Symbol</name>
							<cost type="percentage">-15</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Requires Holy Symbol in Hand</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Requires Talisman (@Talisman@)</name>
							<cost type="percentage">-30</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Requires Talisman in Hand (@Talisman@)</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Solitary</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Song</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Spells Require Consciousness</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Spells Require Sight</name>
							<cost type="percentage">-35</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Unusual Methods (Religious)</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Unusual Methods (@Methods@)</name>
							<cost type="percentage">20</cost>
							<levels>1</levels>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Wild Magic</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Battle, Divination, Life and Protection Spells Only</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
						</modifier>
						<categories>
							<category>Advantage</category>
							<category>Occult/Magical</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage version="2">
					<name>Increased Intelligence</name>
					<type>Mental</type>
					<levels>1</levels>
					<points_per_level>20</points_per_level>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>iq</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Charitable</name>
					<type>Mental</type>
					<base_points>-15</base_points>
					<cr>15</cr>
					<reference>B125</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Honesty</name>
					<type>Mental</type>
					<base_points>-10</base_points>
					<cr>9</cr>
					<reference>B138</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Vow (Use no edged weapons)</name>
					<type>Physical</type>
					<base_points>-10</base_points>
					<reference>B161</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Quirks</name>
				<advantage version="2">
					<name>Congenial</name>
					<type>Mental</type>
					<base_points>-1</base_points>
					<reference>B164</reference>
					<categories>
						<category>Quirk</category>
					</categories>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Druid</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage_container version="2" open="no">
					<name>Divine Powers (Druid)</name>
					<modifier version="1">
						<name>Divine</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
					</modifier>
					<notes>Required Disadvantage is Vow</notes>
					<advantage version="2">
						<name>Fatigue Magery</name>
						<type>Mental, Supernatural</type>
						<levels>70</levels>
						<base_points>1</base_points>
						<points_per_level>1</points_per_level>
						<modifier version="1">
							<name>All Spells Available (Common)</name>
							<cost type="percentage">30</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>All Spells Available (Uncommon)</name>
							<cost type="percentage">60</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Can't Maintain Spells</name>
							<cost type="percentage">-30</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Dance</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Dark-Aspected</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Day-Aspected</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Musical</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Night-Aspected</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>No Armor</name>
							<cost type="percentage">-45</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>No Facial Components</name>
							<cost type="percentage">5</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>No Foot Components</name>
							<cost type="percentage">10</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>No Gesture Components</name>
							<cost type="percentage">10</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>No Material Components</name>
							<cost type="percentage">30</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>No Speech Components</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>No Spell Components</name>
							<cost type="percentage">75</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>One College Only (@Average College@)</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>One College Only (@Easy College@)</name>
							<cost type="percentage">-60</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>One College Only (@Hard College@)</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Reduced Fatigue Cost</name>
							<cost type="percentage">20</cost>
							<levels>1</levels>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Requires Holy Symbol</name>
							<cost type="percentage">-15</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Requires Holy Symbol in Hand</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Requires Talisman (@Talisman@)</name>
							<cost type="percentage">-30</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Requires Talisman in Hand (@Talisman@)</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Solitary</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Song</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Spells Require Consciousness</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Spells Require Sight</name>
							<cost type="percentage">-35</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Unusual Methods (Religious)</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Unusual Methods (@Methods@)</name>
							<cost type="percentage">20</cost>
							<levels>1</levels>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Wild Magic</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Animal, Elemental, Food, Guardian, Healing and Plant Spells Only</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
						</modifier>
						<categories>
							<category>Advantage</category>
							<category>Occult/Magical</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage version="2">
					<name>Increased Intelligence</name>
					<type>Mental</type>
					<levels>1</levels>
					<points_per_level>20</points_per_level>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>iq</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Loner</name>
					<type>Mental</type>
					<base_points>-5</base_points>
					<cr adj="reaction_penalty">15</cr>
					<reference>B142</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Vow (Respect nature and violently oppose those who don't)</name>
					<type>Physical</type>
					<base_points>-10</base_points>
					<reference>B161</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Quirks</name>
				<advantage version="2">
					<name>Proud</name>
					<type>Mental</type>
					<base_points>-1</base_points>
					<reference>B164</reference>
					<categories>
						<category>Quirk</category>
					</categories>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Law Keeper Priest</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Clerical Investment</name>
					<type>Social</type>
					<base_points>5</base_points>
					<reference>B43</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Increased Intelligence</name>
					<type>Mental</type>
					<levels>1</levels>
					<points_per_level>20</points_per_level>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>iq</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage_container version="2" open="no">
					<name>Moral Powers (Law Keeper)</name>
					<modifier version="1">
						<name>Moral (Order)</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
					</modifier>
					<notes>Required Disadvantage is Honesty</notes>
					<advantage version="2">
						<name>Detect</name>
						<type>Mental/Physical, Exotic</type>
						<modifier version="1" enabled="no">
							<name>@Rare Substance/Condition@</name>
							<cost type="points">5</cost>
							<affects>total</affects>
							<reference>B48</reference>
						</modifier>
						<modifier version="1">
							<name>Lies</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B48</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Common Substance/Condition@</name>
							<cost type="points">20</cost>
							<affects>total</affects>
							<reference>B48</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Very Common Substance/Condition@</name>
							<cost type="points">30</cost>
							<affects>total</affects>
							<reference>B48</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Precise</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>B48</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Signal Detection</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<reference>B48</reference>
						</modifier>
						<modifier version="1">
							<name>Vague</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B48</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Analyzing</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>P47</reference>
						</modifier>
						<modifier version="1">
							<name>Sense-Based (Hearing)</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Reflexive</name>
							<cost type="percentage">40</cost>
							<affects>total</affects>
							<reference>B108</reference>
						</modifier>
						<modifier version="1">
							<name>Cosmic (No Die Roll Required)</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
						</modifier>
						<reference>B48</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Fatigue Magery</name>
						<type>Mental, Supernatural</type>
						<levels>70</levels>
						<base_points>1</base_points>
						<points_per_level>1</points_per_level>
						<modifier version="1">
							<name>All Spells Available (Common)</name>
							<cost type="percentage">30</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>All Spells Available (Uncommon)</name>
							<cost type="percentage">60</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Can't Maintain Spells</name>
							<cost type="percentage">-30</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Dance</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Dark-Aspected</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Day-Aspected</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Musical</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Night-Aspected</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>No Armor</name>
							<cost type="percentage">-45</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>No Facial Components</name>
							<cost type="percentage">5</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>No Foot Components</name>
							<cost type="percentage">10</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>No Gesture Components</name>
							<cost type="percentage">10</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>No Material Components</name>
							<cost type="percentage">30</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>No Speech Components</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>No Spell Components</name>
							<cost type="percentage">75</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>One College Only (@Average College@)</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>One College Only (@Easy College@)</name>
							<cost type="percentage">-60</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>One College Only (@Hard College@)</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Reduced Fatigue Cost</name>
							<cost type="percentage">20</cost>
							<levels>1</levels>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Requires Holy Symbol</name>
							<cost type="percentage">-15</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Requires Holy Symbol in Hand</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Requires Talisman (@Talisman@)</name>
							<cost type="percentage">-30</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Requires Talisman in Hand (@Talisman@)</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Solitary</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Song</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Spells Require Consciousness</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Spells Require Sight</name>
							<cost type="percentage">-35</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Unusual Methods (Religious)</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Unusual Methods (@Methods@)</name>
							<cost type="percentage">20</cost>
							<levels>1</levels>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Wild Magic</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Divination, Law, Healing, Protection and Wild Spells Only</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
						</modifier>
						<categories>
							<category>Advantage</category>
							<category>Occult/Magical</category>
						</categories>
					</advantage>
				</advantage_container>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Callous</name>
					<type>Mental</type>
					<base_points>-5</base_points>
					<reference>B125</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
					<skill_bonus>
						<name compare="is">psychology</name>
						<specialization compare="is anything"></specialization>
						<amount>-3</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">teaching</name>
						<specialization compare="is anything"></specialization>
						<amount>-3</amount>
					</skill_bonus>
				</advantage>
				<advantage version="2">
					<name>Honesty</name>
					<type>Mental</type>
					<base_points>-10</base_points>
					<cr>9</cr>
					<reference>B138</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Truthfulness</name>
					<type>Mental</type>
					<base_points>-5</base_points>
					<cr>12</cr>
					<reference>B159</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
					<skill_bonus>
						<name compare="is">fast talk</name>
						<specialization compare="is anything"></specialization>
						<amount>-5</amount>
					</skill_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Options</name>
				<advantage version="2">
					<name>Individualist: Replace Callous With Selfish (12 or less)</name>
					<type>Physical</type>
				</advantage>
				<advantage version="2">
					<name>Spiritualist: Replace Callous With Selfless (12 or less)</name>
					<type>Physical</type>
				</advantage>
				<advantage version="2">
					<name>Undecided: Replace Callous With Indecisive (15 or less)</name>
					<type>Physical</type>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Quirks</name>
				<advantage version="2">
					<name>Dull</name>
					<type>Mental</type>
					<base_points>-1</base_points>
					<reference>B164</reference>
					<categories>
						<category>Quirk</category>
					</categories>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Order of the Divine Coin</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Clerical Investment</name>
					<type>Social</type>
					<base_points>5</base_points>
					<reference>B43</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Increased Intelligence</name>
					<type>Mental</type>
					<levels>1</levels>
					<points_per_level>20</points_per_level>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>iq</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage_container version="2" open="no">
					<name>Profit Powers (Cult of Profit)</name>
					<modifier version="1">
						<name>Pact (Vow)</name>
						<cost type="percentage">-5</cost>
						<affects>total</affects>
					</modifier>
				</advantage_container>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Honesty</name>
					<type>Mental</type>
					<base_points>-10</base_points>
					<cr>12</cr>
					<reference>B138</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Selfless</name>
					<type>Mental</type>
					<base_points>-5</base_points>
					<cr>12</cr>
					<reference>B153</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Supernatural Features (No Soul)</name>
					<type>Physical, Supernatural</type>
					<base_points>-5</base_points>
					<reference>B157</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Vow (Always consider offers of payment)</name>
					<type>Physical</type>
					<modifier version="1">
						<name>Minor</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
						<reference>B161</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Major</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
						<reference>B161</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Great</name>
						<cost type="points">-15</cost>
						<affects>total</affects>
						<reference>B161</reference>
					</modifier>
					<reference>B161</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Options</name>
				<advantage version="2">
					<name>Add powers</name>
					<type>Physical</type>
					<notes>Use the above container; Almost anything is possible</notes>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Perks</name>
				<advantage version="2">
					<name>Changemaker</name>
					<type>Physical</type>
					<base_points>1</base_points>
					<categories>
						<category>Perk</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Infinite Money Pocket</name>
					<type>Physical</type>
					<base_points>1</base_points>
					<categories>
						<category>Perk</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Quirks</name>
				<advantage version="2">
					<name>Congenial</name>
					<type>Mental</type>
					<base_points>-1</base_points>
					<reference>B164</reference>
					<categories>
						<category>Quirk</category>
					</categories>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Servant of the Magus</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Clerical Investment</name>
					<type>Social</type>
					<base_points>5</base_points>
					<reference>B43</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Fatigue Magery</name>
					<type>Mental, Supernatural</type>
					<levels>65</levels>
					<base_points>1</base_points>
					<points_per_level>1</points_per_level>
					<modifier version="1">
						<name>All Spells Available (Common)</name>
						<cost type="percentage">30</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>All Spells Available (Uncommon)</name>
						<cost type="percentage">60</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Can't Maintain Spells</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Dance</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Dark-Aspected</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Day-Aspected</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Musical</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Night-Aspected</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>No Armor</name>
						<cost type="percentage">-45</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Facial Components</name>
						<cost type="percentage">5</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Foot Components</name>
						<cost type="percentage">10</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Gesture Components</name>
						<cost type="percentage">10</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Material Components</name>
						<cost type="percentage">30</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Speech Components</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Spell Components</name>
						<cost type="percentage">75</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>One College Only (@Average College@)</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>One College Only (@Easy College@)</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>One College Only (@Hard College@)</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Reduced Fatigue Cost</name>
						<cost type="percentage">20</cost>
						<levels>1</levels>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Requires Holy Symbol</name>
						<cost type="percentage">-15</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Requires Holy Symbol in Hand</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Requires Talisman (@Talisman@)</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Requires Talisman in Hand (@Talisman@)</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Solitary</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Song</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Spells Require Consciousness</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Spells Require Sight</name>
						<cost type="percentage">-35</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Unusual Methods (@Method@)</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Unusual Methods (Religious and Wizardly)</name>
						<cost type="percentage">20</cost>
						<levels>1</levels>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Wild Magic</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Pact (Code of Honor (Servant of the Magus))</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
					</modifier>
					<categories>
						<category>Advantage</category>
						<category>Occult/Magical</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Increased Health</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>10</points_per_level>
					<reference>B14</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>ht</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Intelligence</name>
					<type>Mental</type>
					<levels>1</levels>
					<points_per_level>20</points_per_level>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>iq</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Magic Talent</name>
					<type>Mental</type>
					<levels>2</levels>
					<points_per_level>10</points_per_level>
					<categories>
						<category>Advantage</category>
						<category>Power</category>
					</categories>
					<skill_bonus>
						<name compare="is">Thaumatology</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">Magic</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">Ritual Magic</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">Magic!</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
				</advantage>
				<advantage version="2">
					<name>True Faith</name>
					<type>Mental, Supernatural</type>
					<base_points>15</base_points>
					<modifier version="1" enabled="no">
						<name>Chosen</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<reference>P84</reference>
						<notes>@Deity@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Turning</name>
						<cost type="percentage">65</cost>
						<affects>total</affects>
						<reference>P84</reference>
					</modifier>
					<modifier version="1">
						<name>Magical</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Pact (Code of Honor (Servant of the Magus))</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
					</modifier>
					<reference>B94</reference>
					<notes>Works on magically constructed/controlled/dependent/summoned creatures</notes>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Code of Honor (Servant of the Magus)</name>
					<type>Mental</type>
					<base_points>-10</base_points>
					<categories>
						<category>Disadvantage</category>
					</categories>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="is">Threshold-Limited Magery</name>
							<notes compare="is anything"></notes>
						</advantage_prereq>
						<advantage_prereq has="yes">
							<name compare="is">Fatigue Magery</name>
							<notes compare="is anything"></notes>
						</advantage_prereq>
						<advantage_prereq has="yes">
							<name compare="is">Standard Magery</name>
							<notes compare="is anything"></notes>
						</advantage_prereq>
					</prereq_list>
				</advantage>
				<advantage version="2">
					<name>Decreased Strength</name>
					<type>Physical</type>
					<levels>2</levels>
					<points_per_level>-10</points_per_level>
					<reference>B14</reference>
					<categories>
						<category>Attribute</category>
						<category>Disadvantage</category>
					</categories>
					<attribute_bonus>
						<attribute>st</attribute>
						<amount per_level="yes">-1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Honesty</name>
					<type>Mental</type>
					<base_points>-10</base_points>
					<cr>9</cr>
					<reference>B138</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Oblivious</name>
					<type>Mental</type>
					<base_points>-5</base_points>
					<reference>B146</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
					<skill_bonus>
						<name compare="is">diplomacy</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">fast-talk</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">intimidation</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="starts with">savoir-faire</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">sex appeal</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">streetwise</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Options</name>
				<advantage version="2">
					<name>Swap Staff Skill for Shortsword</name>
					<type>Physical</type>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Quirks</name>
				<advantage version="2">
					<name>Congenial</name>
					<type>Mental</type>
					<base_points>-1</base_points>
					<reference>B164</reference>
					<categories>
						<category>Quirk</category>
					</categories>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Shaman</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Ally (@Shaman Spirit Allies@)</name>
					<type>Social</type>
					<modifier version="1" enabled="no">
						<name>Point total</name>
						<cost type="points">1</cost>
						<affects>total</affects>
						<reference>B37</reference>
						<notes>25% of your starting points</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Point total</name>
						<cost type="points">2</cost>
						<affects>total</affects>
						<reference>B37</reference>
						<notes>50% of your starting points</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Point total</name>
						<cost type="points">3</cost>
						<affects>total</affects>
						<reference>B37</reference>
						<notes>75% of your starting points</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Point total</name>
						<cost type="points">5</cost>
						<affects>total</affects>
						<reference>B37</reference>
						<notes>100% of your starting points</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Point total</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B37</reference>
						<notes>150% of your starting points</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Appears constantly</name>
						<cost type="multiplier">4</cost>
						<reference>B36</reference>
						<notes>No roll required</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Appears almost all the time</name>
						<cost type="multiplier">3</cost>
						<reference>B36</reference>
						<notes>15-</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Appears quite often</name>
						<cost type="multiplier">2</cost>
						<reference>B36</reference>
						<notes>12-</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Appears fairly often</name>
						<cost type="multiplier">1</cost>
						<reference>B36</reference>
						<notes>9-</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Appears quite rarely</name>
						<cost type="multiplier">0.5</cost>
						<reference>B36</reference>
						<notes>6-</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Group of 6-10</name>
						<cost type="multiplier">6</cost>
						<reference>B37</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Group of 11-20</name>
						<cost type="multiplier">8</cost>
						<reference>B37</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Group of 21-50</name>
						<cost type="multiplier">10</cost>
						<reference>B37</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Group of 51-100</name>
						<cost type="multiplier">12</cost>
						<reference>B37</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Group of 101-1000</name>
						<cost type="multiplier">18</cost>
						<reference>B37</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Group of 1001-10000</name>
						<cost type="multiplier">24</cost>
						<reference>B37</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Group of 10001-100000</name>
						<cost type="multiplier">30</cost>
						<reference>B37</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Group of 100001-1000000</name>
						<cost type="multiplier">36</cost>
						<reference>B37</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Minion</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B38</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Minion</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<reference>B38</reference>
						<notes>IQ 0 or Slave Mentality</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Special Abilities</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B38</reference>
						<notes>@Abilities@</notes>
					</modifier>
					<modifier version="1">
						<name>Summonable</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B38</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Sympathy</name>
						<cost type="percentage">-25</cost>
						<affects>total</affects>
						<reference>B38</reference>
						<notes>Death of one party reduces the other to 0 HP</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Sympathy</name>
						<cost type="percentage">-5</cost>
						<affects>total</affects>
						<reference>B38</reference>
						<notes>Death of one party reduces the other to 0 HP and wounds affect ally but not you</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Sympathy</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B38</reference>
						<notes>Death of one party kills the other</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Sympathy</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>B38</reference>
						<notes>Death of one party kills the other and wounds affect ally but not you</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Unwilling</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B38</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Favor</name>
						<cost type="multiplier">0.2</cost>
						<reference>B55</reference>
					</modifier>
					<reference>B36</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Medium</name>
					<type>Mental, Supernatural</type>
					<base_points>10</base_points>
					<modifier version="1" enabled="no">
						<name>Manifestation</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>P60</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Universal</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>P60</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Visual</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>P60</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Specialized</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>P60</reference>
						<notes>@Class of Spirits@</notes>
					</modifier>
					<reference>B68</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>See Invisible</name>
					<type>Physical, Exotic</type>
					<base_points>15</base_points>
					<modifier version="1" enabled="no">
						<name>True Sight</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>P73</reference>
					</modifier>
					<reference>B83</reference>
					<notes>Spirits</notes>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Spirit Empathy</name>
					<type>Mental, Supernatural</type>
					<base_points>10</base_points>
					<modifier version="1" enabled="no">
						<name>Specialized</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B87</reference>
						<notes>@Type: Angels, Demons, Elementals, Faerie, Ghosts, etc.@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Remote</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>P48</reference>
					</modifier>
					<reference>B88</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="yes">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Disciplines of Faith (Ritualism)</name>
					<type>Mental</type>
					<base_points>-5</base_points>
					<reference>B132</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Sightless Eye</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Clerical Investment</name>
					<type>Social</type>
					<base_points>5</base_points>
					<reference>B43</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage_container version="2" open="no">
					<name>Divine Powers</name>
					<modifier version="1">
						<name>Divine</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Pact</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
					</modifier>
					<notes>Required Disadvantages are Fanatacism and the Vows</notes>
					<advantage version="2">
						<name>Discriminitory Hearing</name>
						<type>Physical, Exotic</type>
						<base_points>15</base_points>
						<modifier version="1" enabled="no">
							<name>Only underwater</name>
							<cost type="percentage">-30</cost>
							<affects>total</affects>
							<reference>B49</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Profiling</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>P47</reference>
						</modifier>
						<reference>B49</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<attribute_bonus>
							<attribute>hearing</attribute>
							<amount>4</amount>
						</attribute_bonus>
						<skill_bonus>
							<name compare="is">Blind Fighting</name>
							<specialization compare="is anything"></specialization>
							<amount>4</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Empathy</name>
						<type>Mental</type>
						<base_points>15</base_points>
						<modifier version="1" enabled="no">
							<name>Remote</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>P48</reference>
						</modifier>
						<modifier version="1">
							<name>Functions Like Vision</name>
							<cost type="percentage">30</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Requires Soul</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
						</modifier>
						<reference>B51</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">detect lies</name>
							<specialization compare="is anything"></specialization>
							<amount>3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">fortune-telling</name>
							<specialization compare="is anything"></specialization>
							<amount>3</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">psychology</name>
							<specialization compare="is anything"></specialization>
							<amount>3</amount>
						</skill_bonus>
					</advantage>
				</advantage_container>
				<advantage version="2">
					<name>Heroic Archer</name>
					<type>Physical</type>
					<base_points>20</base_points>
					<reference>MA45, DF1:14</reference>
					<notes>Reduce arrow ready time by one round with roll/penalty and Acc bonus without aiming or ignore bulk</notes>
					<categories>
						<category>Advantage</category>
						<category>Cinematic</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Increased Dexterity</name>
					<type>Physical</type>
					<levels>2</levels>
					<points_per_level>20</points_per_level>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>dx</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Intelligence</name>
					<type>Mental</type>
					<levels>2</levels>
					<points_per_level>20</points_per_level>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>iq</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Perception</name>
					<type>Mental/Physical</type>
					<levels>2</levels>
					<points_per_level>5</points_per_level>
					<reference>B16</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>perception</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Weapon Master</name>
					<type>Mental</type>
					<base_points>20</base_points>
					<reference>B99</reference>
					<notes>One weapon: Bow</notes>
					<categories>
						<category>Advantage</category>
					</categories>
					<weapon_bonus>
						<name compare="is">Bow</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">1</level>
						<amount per_level="yes">1</amount>
					</weapon_bonus>
					<weapon_bonus>
						<name compare="is">Bow</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">2</level>
						<amount per_level="yes">1</amount>
					</weapon_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Blindness</name>
					<type>Physical</type>
					<base_points>-50</base_points>
					<reference>B124</reference>
					<notes>-6 to all combat skills; cannot target hit locations</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Fanaticism (Order of the Unseeing Eye)</name>
					<type>Mental</type>
					<base_points>-15</base_points>
					<modifier version="1" enabled="no">
						<name>Extreme</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<reference>B136</reference>
					</modifier>
					<reference>B136</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Vow (Aid and teach the blind)</name>
					<type>Physical</type>
					<modifier version="1">
						<name>Minor</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
						<reference>B161</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Major</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
						<reference>B161</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Great</name>
						<cost type="points">-15</cost>
						<affects>total</affects>
						<reference>B161</reference>
					</modifier>
					<reference>B161</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Vow (Protect the Innocent)</name>
					<type>Physical</type>
					<modifier version="1" enabled="no">
						<name>Minor</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
						<reference>B161</reference>
					</modifier>
					<modifier version="1">
						<name>Major</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
						<reference>B161</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Great</name>
						<cost type="points">-15</cost>
						<affects>total</affects>
						<reference>B161</reference>
					</modifier>
					<reference>B161</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Quirks</name>
				<advantage version="2">
					<name>Humble</name>
					<type>Mental</type>
					<base_points>-1</base_points>
					<reference>B164</reference>
					<categories>
						<category>Quirk</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Rarely Speaks</name>
					<type></type>
					<base_points>-1</base_points>
					<reference>B100</reference>
					<notes>Chooses words carefully</notes>
					<categories>
						<category>Quirk</category>
					</categories>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Sister of the Healing Hands</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage_container version="2" open="no">
					<name>Divine Powers</name>
					<modifier version="1">
						<name>Divine</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Pact</name>
						<cost type="percentage">-15</cost>
						<affects>total</affects>
					</modifier>
					<notes>Required Disadvantages are Fanatacism and the Vows</notes>
					<advantage version="2">
						<name>Healing</name>
						<type>Mental, Exotic</type>
						<base_points>30</base_points>
						<modifier version="1">
							<name>Faith Healing</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<reference>B59</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Xenohealing</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<reference>B59</reference>
							<notes>All Mammals</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Xenohealing</name>
							<cost type="percentage">40</cost>
							<affects>total</affects>
							<reference>B59</reference>
							<notes>All Earthly Life</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Xenohealing</name>
							<cost type="percentage">60</cost>
							<affects>total</affects>
							<reference>B59</reference>
							<notes>All Carbon-Based Life</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Xenohealing</name>
							<cost type="percentage">80</cost>
							<affects>total</affects>
							<reference>B59</reference>
							<notes>Anything Alive</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Xenohealing</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>B59</reference>
							<notes>Anything Animate</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Disease Only</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B59</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Injuries Only</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B59</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Own Race Only</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B59</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Psychic Healing</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
							<reference>B59</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Affects Self</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>P51</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Cure Affliction</name>
							<cost type="percentage">60</cost>
							<affects>total</affects>
							<reference>P51</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Affliction Only</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>P51</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Capped</name>
							<cost type="percentage">-25</cost>
							<affects>total</affects>
							<reference>P51</reference>
							<notes>2 FP</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Capped</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>P51</reference>
							<notes>4 FP</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Capped</name>
							<cost type="percentage">-15</cost>
							<affects>total</affects>
							<reference>P51</reference>
							<notes>6 FP</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Capped</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
							<reference>P51</reference>
							<notes>8 FP</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Capped</name>
							<cost type="percentage">-5</cost>
							<affects>total</affects>
							<reference>P51</reference>
							<notes>10 FP</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Empathic</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>P51</reference>
						</modifier>
						<modifier version="1">
							<name>Costs HP Instead of FP (Half Cost)</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
						</modifier>
						<reference>B59</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Regeneration</name>
						<type>Physical, Exotic</type>
						<modifier version="1" enabled="no">
							<name>Slow</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B80</reference>
							<notes>You recover 1 HP per 12 hours</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Regular</name>
							<cost type="points">25</cost>
							<affects>total</affects>
							<reference>B80</reference>
							<notes>You recover 1 HP per hour</notes>
						</modifier>
						<modifier version="1">
							<name>Fast</name>
							<cost type="points">50</cost>
							<affects>total</affects>
							<reference>B80</reference>
							<notes>You recover 1 HP per minute</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Very Fast</name>
							<cost type="points">100</cost>
							<affects>total</affects>
							<reference>B80</reference>
							<notes>You recover 1 HP per second</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Extreme</name>
							<cost type="points">150</cost>
							<affects>total</affects>
							<reference>B80</reference>
							<notes>You recover 10 HP per second</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Heals Radiation</name>
							<cost type="percentage">40</cost>
							<affects>total</affects>
							<reference>B80</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Radiation Only</name>
							<cost type="percentage">-60</cost>
							<affects>total</affects>
							<reference>B80</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Fatigue Recovery</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>P70</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Fatigue Only</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<reference>P70</reference>
						</modifier>
						<modifier version="1">
							<name>Limited: Healing Damage Only</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>P70</reference>
						</modifier>
						<reference>B80</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage version="2">
					<name>Increased Intelligence</name>
					<type>Mental</type>
					<levels>1</levels>
					<points_per_level>20</points_per_level>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>iq</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Honesty</name>
					<type>Mental</type>
					<base_points>-10</base_points>
					<cr>12</cr>
					<reference>B138</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Pacifism: Cannot Harm Innocents</name>
					<type>Mental</type>
					<base_points>-10</base_points>
					<reference>B148</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Selfless</name>
					<type>Mental</type>
					<base_points>-5</base_points>
					<cr>12</cr>
					<reference>B153</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Quirks</name>
				<advantage version="2">
					<name>Humble</name>
					<type>Mental</type>
					<base_points>-1</base_points>
					<reference>B164</reference>
					<categories>
						<category>Quirk</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Rarely Speaks</name>
					<type></type>
					<base_points>-1</base_points>
					<reference>B100</reference>
					<notes>Chooses words carefully</notes>
					<categories>
						<category>Quirk</category>
					</categories>
				</advantage>
			</advantage_container>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill_container version="2" open="no">
			<name>Brother of the Drunken Fist</name>
			<skill version="2">
				<name>Bartender</name>
				<difficulty>IQ/A</difficulty>
				<points>2</points>
				<reference>B216</reference>
				<categories>
					<category>Professional</category>
					<category>Social</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Carousing</name>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Brawling</name>
				<difficulty>DX/E</difficulty>
				<points>2</points>
				<reference>B182</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
				<weapon_bonus>
					<name compare="is">Brawling</name>
					<specialization compare="is anything"></specialization>
					<level compare="at_least">2</level>
					<amount per_level="yes">1</amount>
				</weapon_bonus>
			</skill>
			<skill version="2">
				<name>Carousing</name>
				<difficulty>HT/E</difficulty>
				<points>1</points>
				<reference>B183</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Social</category>
				</categories>
				<default>
					<type>HT</type>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Cooking</name>
				<specialization>Beverage Making</specialization>
				<difficulty>IQ/E</difficulty>
				<points>2</points>
				<reference>B185</reference>
				<categories>
					<category>Everyman</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Housekeeping</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Knife</name>
				<difficulty>DX/E</difficulty>
				<points>1</points>
				<reference>B208</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Main-Gauche</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Religious Ritual</name>
				<specialization>Brotherhood of the Drunken Fist</specialization>
				<difficulty>IQ/H</difficulty>
				<points>2</points>
				<reference>B217</reference>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<default>
					<type>Skill</type>
					<name>Ritual Magic</name>
					<specialization>Brotherhood of the Drunken Fist</specialization>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Theology</name>
					<specialization>Brotherhood of the Drunken Fist</specialization>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Theology</name>
				<specialization>Brotherhood of the Drunken Fist</specialization>
				<difficulty>IQ/H</difficulty>
				<points>2</points>
				<reference>B226</reference>
				<categories>
					<category>Social Sciences/Humanities</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Religious Ritual</name>
					<specialization>Brotherhood of the Drunken Fist</specialization>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Wrestling</name>
				<difficulty>DX/A</difficulty>
				<points>2</points>
				<reference>B228</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Child of Shadow</name>
			<skill version="2">
				<name>Exorcism</name>
				<difficulty>Will/H</difficulty>
				<points>2</points>
				<reference>B193</reference>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<default>
					<type>Will</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Religious Ritual</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Ritual Magic</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Theology</name>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Magic</name>
				<specialization>Darkness/Ritual Magic</specialization>
				<difficulty>IQ/A</difficulty>
				<points>2</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Ritual Magic</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Ritual Magic</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Magic!</name>
					<specialization>Ritual Magic</specialization>
					<modifier>0</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Magic</name>
				<specialization>Guardian/Ritual Magic</specialization>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Ritual Magic</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Ritual Magic</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Magic</name>
					<specialization>Protection/Ritual Magic</specialization>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Magic!</name>
					<specialization>Ritual Magic</specialization>
					<modifier>0</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Magic</name>
				<specialization>Illusion/Ritual Magic</specialization>
				<difficulty>IQ/H</difficulty>
				<points>4</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Ritual Magic</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Ritual Magic</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Magic!</name>
					<specialization>Ritual Magic</specialization>
					<modifier>0</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Magic</name>
				<specialization>Life/Ritual Magic</specialization>
				<difficulty>IQ/H</difficulty>
				<points>2</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Ritual Magic</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Ritual Magic</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Magic!</name>
					<specialization>Ritual Magic</specialization>
					<modifier>0</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Magic</name>
				<specialization>Light/Ritual Magic</specialization>
				<difficulty>IQ/A</difficulty>
				<points>2</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Ritual Magic</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Ritual Magic</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Magic!</name>
					<specialization>Ritual Magic</specialization>
					<modifier>0</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Meditation</name>
				<difficulty>Will/H</difficulty>
				<points>2</points>
				<reference>B207</reference>
				<categories>
					<category>Esoteric</category>
				</categories>
				<default>
					<type>Will</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Autohypnosis</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Occultism</name>
				<difficulty>IQ/A</difficulty>
				<points>2</points>
				<reference>B212</reference>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Religious Ritual</name>
				<specialization>Children of the Shadow</specialization>
				<difficulty>IQ/H</difficulty>
				<points>2</points>
				<reference>B217</reference>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<default>
					<type>Skill</type>
					<name>Ritual Magic</name>
					<specialization>Children of the Shadow</specialization>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Theology</name>
					<specialization>Children of the Shadow</specialization>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Ritual Magic</name>
				<specialization>Children of the Shadow</specialization>
				<difficulty>IQ/VH</difficulty>
				<points>8</points>
				<reference>B218</reference>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<default>
					<type>Skill</type>
					<name>Ritual Magic</name>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Theology</name>
				<specialization>Children of the Shadow</specialization>
				<difficulty>IQ/H</difficulty>
				<points>2</points>
				<reference>B226</reference>
				<categories>
					<category>Social Sciences/Humanities</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Religious Ritual</name>
					<specialization>Children of the Shadow</specialization>
					<modifier>-4</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Child of the Gear God</name>
			<skill version="2">
				<name>Magic</name>
				<specialization>Communication/Ritual Magic</specialization>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Ritual Magic</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Ritual Magic</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Magic</name>
					<specialization>Charm/Ritual Magic</specialization>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Magic</name>
					<specialization>Divination/Ritual Magic</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Magic!</name>
					<specialization>Ritual Magic</specialization>
					<modifier>0</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Magic</name>
				<specialization>Earth/Ritual Magic</specialization>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Ritual Magic</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Ritual Magic</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Magic</name>
					<specialization>Elemental/Ritual Magic</specialization>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Magic!</name>
					<specialization>Ritual Magic</specialization>
					<modifier>0</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Magic</name>
				<specialization>Healing/Ritual Magic</specialization>
				<difficulty>IQ/E</difficulty>
				<points>1</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Ritual Magic</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Ritual Magic</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Magic</name>
					<specialization>Life/Ritual Magic</specialization>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Magic</name>
					<specialization>Necromancy/Ritual Magic</specialization>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Magic!</name>
					<specialization>Ritual Magic</specialization>
					<modifier>0</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Magic</name>
				<specialization>Lightning/Ritual Magic</specialization>
				<difficulty>IQ/E</difficulty>
				<points>1</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Ritual Magic</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Ritual Magic</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Magic</name>
					<specialization>Elemental/Ritual Magic</specialization>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Magic!</name>
					<specialization>Ritual Magic</specialization>
					<modifier>0</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Magic</name>
				<specialization>Technological/Ritual Magic</specialization>
				<difficulty>IQ/H</difficulty>
				<points>4</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Ritual Magic</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Ritual Magic</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Magic!</name>
					<specialization>Ritual Magic</specialization>
					<modifier>0</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Magic</name>
				<specialization>Transportation/Ritual Magic</specialization>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Ritual Magic</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Ritual Magic</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Magic</name>
					<specialization>Transmutation/Ritual Magic</specialization>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Magic</name>
					<specialization>Summoning/Ritual Magic</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Magic!</name>
					<specialization>Ritual Magic</specialization>
					<modifier>0</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Meditation</name>
				<difficulty>Will/H</difficulty>
				<points>2</points>
				<reference>B207</reference>
				<categories>
					<category>Esoteric</category>
				</categories>
				<default>
					<type>Will</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Autohypnosis</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Religious Ritual</name>
				<specialization>Children of the Gear God</specialization>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>B217</reference>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<default>
					<type>Skill</type>
					<name>Ritual Magic</name>
					<specialization>Children of the Gear God</specialization>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Theology</name>
					<specialization>Children of the Gear God</specialization>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Ritual Magic</name>
				<specialization>Children of the Gear God</specialization>
				<difficulty>IQ/VH</difficulty>
				<points>8</points>
				<reference>B218</reference>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<default>
					<type>Skill</type>
					<name>Ritual Magic</name>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Theology</name>
				<specialization>Children of the Gear God</specialization>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>B226</reference>
				<categories>
					<category>Social Sciences/Humanities</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Religious Ritual</name>
					<specialization>Children of the Gear God</specialization>
					<modifier>-4</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Cleric</name>
			<skill version="2">
				<name>Axe/Mace</name>
				<difficulty>DX/A</difficulty>
				<points>4</points>
				<reference>B208</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Axe/Mace</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Flail</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Exorcism</name>
				<difficulty>Will/H</difficulty>
				<points>2</points>
				<reference>B193</reference>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<default>
					<type>Will</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Religious Ritual</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Ritual Magic</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Theology</name>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Magic</name>
				<specialization>Battle/Ritual Magic</specialization>
				<difficulty>IQ/H</difficulty>
				<points>4</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Ritual Magic</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Ritual Magic</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Magic!</name>
					<specialization>Ritual Magic</specialization>
					<modifier>0</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Magic</name>
				<specialization>Divination/Ritual Magic</specialization>
				<difficulty>IQ/H</difficulty>
				<points>4</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Ritual Magic</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Ritual Magic</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Magic!</name>
					<specialization>Ritual Magic</specialization>
					<modifier>0</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Magic</name>
				<specialization>Life/Ritual Magic</specialization>
				<difficulty>IQ/H</difficulty>
				<points>4</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Ritual Magic</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Ritual Magic</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Magic!</name>
					<specialization>Ritual Magic</specialization>
					<modifier>0</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Magic</name>
				<specialization>Protection/Ritual Magic</specialization>
				<difficulty>IQ/H</difficulty>
				<points>2</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Ritual Magic</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Ritual Magic</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Magic!</name>
					<specialization>Ritual Magic</specialization>
					<modifier>0</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Meditation</name>
				<difficulty>Will/H</difficulty>
				<points>4</points>
				<reference>B207</reference>
				<categories>
					<category>Esoteric</category>
				</categories>
				<default>
					<type>Will</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Autohypnosis</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Religious Ritual</name>
				<specialization>@Religion@</specialization>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>B217</reference>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<default>
					<type>Skill</type>
					<name>Ritual Magic</name>
					<specialization>@Religion@</specialization>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Theology</name>
					<specialization>@Religion@</specialization>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Ritual Magic</name>
				<specialization>@Religion@</specialization>
				<difficulty>IQ/VH</difficulty>
				<points>8</points>
				<reference>B218</reference>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<default>
					<type>Skill</type>
					<name>Ritual Magic</name>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Shield</name>
				<specialization>Shield</specialization>
				<difficulty>DX/E</difficulty>
				<points>4</points>
				<reference>B220</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Theology</name>
				<specialization>@Religion@</specialization>
				<difficulty>IQ/H</difficulty>
				<points>2</points>
				<reference>B226</reference>
				<categories>
					<category>Social Sciences/Humanities</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Religious Ritual</name>
					<specialization>@Religion@</specialization>
					<modifier>-4</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Druid</name>
			<skill version="2">
				<name>Axe/Mace</name>
				<difficulty>DX/A</difficulty>
				<points>4</points>
				<reference>B208</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Axe/Mace</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Flail</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<technique version="2" limit="0">
				<name>Hook</name>
				<difficulty>H</difficulty>
				<points>5</points>
				<reference>MA74</reference>
				<default>
					<type>Skill</type>
					<name>Axe/Mace</name>
					<modifier>-5</modifier>
				</default>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
					<category>Technique</category>
				</categories>
			</technique>
			<skill version="2">
				<name>Magic</name>
				<specialization>Animal/Ritual Magic</specialization>
				<difficulty>IQ/A</difficulty>
				<points>2</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Ritual Magic</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Ritual Magic</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Magic!</name>
					<specialization>Ritual Magic</specialization>
					<modifier>0</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Magic</name>
				<specialization>Elemental/Ritual Magic</specialization>
				<difficulty>IQ/H</difficulty>
				<points>4</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Ritual Magic</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Ritual Magic</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Magic!</name>
					<specialization>Ritual Magic</specialization>
					<modifier>0</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Magic</name>
				<specialization>Food/Ritual Magic</specialization>
				<difficulty>IQ/E</difficulty>
				<points>1</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Ritual Magic</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Ritual Magic</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Magic!</name>
					<specialization>Ritual Magic</specialization>
					<modifier>0</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Magic</name>
				<specialization>Guardian/Ritual Magic</specialization>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Ritual Magic</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Ritual Magic</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Magic</name>
					<specialization>Protection/Ritual Magic</specialization>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Magic!</name>
					<specialization>Ritual Magic</specialization>
					<modifier>0</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Magic</name>
				<specialization>Healing/Ritual Magic</specialization>
				<difficulty>IQ/E</difficulty>
				<points>1</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Ritual Magic</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Ritual Magic</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Magic</name>
					<specialization>Life/Ritual Magic</specialization>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Magic</name>
					<specialization>Necromancy/Ritual Magic</specialization>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Magic!</name>
					<specialization>Ritual Magic</specialization>
					<modifier>0</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Magic</name>
				<specialization>Plant/Ritual Magic</specialization>
				<difficulty>IQ/A</difficulty>
				<points>2</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Ritual Magic</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Ritual Magic</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Magic!</name>
					<specialization>Ritual Magic</specialization>
					<modifier>0</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Meditation</name>
				<difficulty>Will/H</difficulty>
				<points>2</points>
				<reference>B207</reference>
				<categories>
					<category>Esoteric</category>
				</categories>
				<default>
					<type>Will</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Autohypnosis</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Ritual Magic</name>
				<specialization>Druid</specialization>
				<difficulty>IQ/VH</difficulty>
				<points>8</points>
				<reference>B218</reference>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<default>
					<type>Skill</type>
					<name>Ritual Magic</name>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Shield</name>
				<specialization>Shield</specialization>
				<difficulty>DX/E</difficulty>
				<points>4</points>
				<reference>B220</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Theology</name>
				<specialization>Druid</specialization>
				<difficulty>IQ/H</difficulty>
				<points>2</points>
				<reference>B226</reference>
				<categories>
					<category>Social Sciences/Humanities</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Religious Ritual</name>
					<specialization>Druid</specialization>
					<modifier>-4</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Law Keeper Priest</name>
			<skill version="2">
				<name>Exorcism</name>
				<difficulty>Will/H</difficulty>
				<points>2</points>
				<reference>B193</reference>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<default>
					<type>Will</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Religious Ritual</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Ritual Magic</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Theology</name>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Law</name>
				<specialization>@Specialty@</specialization>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>B204</reference>
				<categories>
					<category>Business</category>
					<category>Police</category>
					<category>Social Sciences/Humanities</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Law</name>
				<specialization>@Specialty@</specialization>
				<difficulty>IQ/H</difficulty>
				<points>2</points>
				<reference>B204</reference>
				<categories>
					<category>Business</category>
					<category>Police</category>
					<category>Social Sciences/Humanities</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Law</name>
				<specialization>@Specialty@</specialization>
				<difficulty>IQ/H</difficulty>
				<points>4</points>
				<reference>B204</reference>
				<categories>
					<category>Business</category>
					<category>Police</category>
					<category>Social Sciences/Humanities</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Magic</name>
				<specialization>Divination/Ritual Magic</specialization>
				<difficulty>IQ/H</difficulty>
				<points>4</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Ritual Magic</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Ritual Magic</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Magic!</name>
					<specialization>Ritual Magic</specialization>
					<modifier>0</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Magic</name>
				<specialization>Healing/Ritual Magic</specialization>
				<difficulty>IQ/E</difficulty>
				<points>1</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Ritual Magic</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Ritual Magic</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Magic</name>
					<specialization>Life/Ritual Magic</specialization>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Magic</name>
					<specialization>Necromancy/Ritual Magic</specialization>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Magic!</name>
					<specialization>Ritual Magic</specialization>
					<modifier>0</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Magic</name>
				<specialization>Law/Ritual Magic</specialization>
				<difficulty>IQ/A</difficulty>
				<points>2</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Ritual Magic</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Ritual Magic</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Magic!</name>
					<specialization>Ritual Magic</specialization>
					<modifier>0</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Magic</name>
				<specialization>Protection/Ritual Magic</specialization>
				<difficulty>IQ/H</difficulty>
				<points>2</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Ritual Magic</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Ritual Magic</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Magic!</name>
					<specialization>Ritual Magic</specialization>
					<modifier>0</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Magic</name>
				<specialization>Wild/Ritual Magic</specialization>
				<difficulty>IQ/A</difficulty>
				<points>2</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Ritual Magic</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Ritual Magic</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Magic!</name>
					<specialization>Ritual Magic</specialization>
					<modifier>0</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Meditation</name>
				<difficulty>Will/H</difficulty>
				<points>4</points>
				<reference>B207</reference>
				<categories>
					<category>Esoteric</category>
				</categories>
				<default>
					<type>Will</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Autohypnosis</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Religious Ritual</name>
				<specialization>Law Keeper</specialization>
				<difficulty>IQ/H</difficulty>
				<points>2</points>
				<reference>B217</reference>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<default>
					<type>Skill</type>
					<name>Ritual Magic</name>
					<specialization>Law Keeper</specialization>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Theology</name>
					<specialization>Law Keeper</specialization>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Ritual Magic</name>
				<specialization>Law Keeper</specialization>
				<difficulty>IQ/VH</difficulty>
				<points>8</points>
				<reference>B218</reference>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<default>
					<type>Skill</type>
					<name>Ritual Magic</name>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Theology</name>
				<specialization>Law Keeper</specialization>
				<difficulty>IQ/H</difficulty>
				<points>2</points>
				<reference>B226</reference>
				<categories>
					<category>Social Sciences/Humanities</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Religious Ritual</name>
					<specialization>Law Keeper</specialization>
					<modifier>-4</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Order of the Divine Coin</name>
			<skill version="2">
				<name>Accounting</name>
				<difficulty>IQ/H</difficulty>
				<points>4</points>
				<reference>B174</reference>
				<categories>
					<category>Business</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Finance</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Mathematics</name>
					<specialization>Statistics</specialization>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Merchant</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Administration</name>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B174</reference>
				<categories>
					<category>Business</category>
					<category>Social</category>
				</categories>
				<default>
					<type>Skill</type>
					<name>Merchant</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Current Affairs</name>
				<specialization>Business</specialization>
				<tech_level/>
				<difficulty>IQ/E</difficulty>
				<points>1</points>
				<reference>B186</reference>
				<categories>
					<category>Business</category>
					<category>Everyman</category>
					<category>Knowledge</category>
					<category>Social</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Research</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Current Affairs</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Economics</name>
				<difficulty>IQ/H</difficulty>
				<points>2</points>
				<reference>B189</reference>
				<categories>
					<category>Business</category>
					<category>Social Sciences/Humanities</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Finance</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Market Analysis</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Merchant</name>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Finance</name>
				<difficulty>IQ/H</difficulty>
				<points>4</points>
				<reference>B195</reference>
				<categories>
					<category>Business</category>
				</categories>
				<default>
					<type>Skill</type>
					<name>Accounting</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Economics</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Merchant</name>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Law</name>
				<specialization>Trade</specialization>
				<difficulty>IQ/H</difficulty>
				<points>2</points>
				<reference>B204</reference>
				<categories>
					<category>Business</category>
					<category>Police</category>
					<category>Social Sciences/Humanities</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Market Analysis</name>
				<difficulty>IQ/H</difficulty>
				<points>2</points>
				<reference>B207</reference>
				<categories>
					<category>Business</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Economics</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Merchant</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Merchant</name>
				<difficulty>IQ/A</difficulty>
				<points>2</points>
				<reference>B209</reference>
				<categories>
					<category>Business</category>
					<category>Social</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Finance</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Market Analysis</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Public Speaking</name>
				<difficulty>IQ/A</difficulty>
				<points>2</points>
				<reference>B216</reference>
				<categories>
					<category>Business</category>
					<category>Scholarly</category>
					<category>Social</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Acting</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Performance</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Politics</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Religious Ritual</name>
				<specialization>Cult of Profit</specialization>
				<difficulty>IQ/H</difficulty>
				<points>2</points>
				<reference>B217</reference>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<default>
					<type>Skill</type>
					<name>Ritual Magic</name>
					<specialization>Cult of Profit</specialization>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Theology</name>
					<specialization>Cult of Profit</specialization>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Theology</name>
				<specialization>Cult of Profit</specialization>
				<difficulty>IQ/H</difficulty>
				<points>2</points>
				<reference>B226</reference>
				<categories>
					<category>Social Sciences/Humanities</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Religious Ritual</name>
					<specialization>Cult of Profit</specialization>
					<modifier>-4</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Servant of the Magus</name>
			<skill version="2">
				<name>Innate Attack</name>
				<specialization>Projectile</specialization>
				<difficulty>DX/E</difficulty>
				<points>4</points>
				<reference>B201</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Ranged Combat</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Innate Attack</name>
					<modifier>-2</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Magic!</name>
				<specialization>Thaumatology</specialization>
				<difficulty>IQ/W</difficulty>
				<points>12</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Thaumatology</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
			</skill>
			<skill version="2">
				<name>Meditation</name>
				<difficulty>Will/H</difficulty>
				<points>4</points>
				<reference>B207</reference>
				<categories>
					<category>Esoteric</category>
				</categories>
				<default>
					<type>Will</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Autohypnosis</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Occultism</name>
				<difficulty>IQ/A</difficulty>
				<points>2</points>
				<reference>B212</reference>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Religious Ritual</name>
				<specialization>Servants of the Magus</specialization>
				<difficulty>IQ/H</difficulty>
				<points>2</points>
				<reference>B217</reference>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<default>
					<type>Skill</type>
					<name>Ritual Magic</name>
					<specialization>Servants of the Magus</specialization>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Theology</name>
					<specialization>Servants of the Magus</specialization>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Staff</name>
				<difficulty>DX/A</difficulty>
				<points>4</points>
				<reference>B208</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Polearm</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Spear</name>
					<modifier>-2</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Thaumatology</name>
				<difficulty>IQ/VH</difficulty>
				<points>4</points>
				<reference>B225</reference>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-7</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Theology</name>
				<specialization>Servants of the Magus</specialization>
				<difficulty>IQ/H</difficulty>
				<points>2</points>
				<reference>B226</reference>
				<categories>
					<category>Social Sciences/Humanities</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Religious Ritual</name>
					<specialization>Servants of the Magus</specialization>
					<modifier>-4</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Shaman</name>
			<skill version="2">
				<name>Autohypnosis</name>
				<difficulty>Will/H</difficulty>
				<points>4</points>
				<reference>B179</reference>
				<categories>
					<category>Esoteric</category>
				</categories>
				<default>
					<type>Skill</type>
					<name>Meditation</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Exorcism</name>
				<difficulty>Will/H</difficulty>
				<points>4</points>
				<reference>B193</reference>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<default>
					<type>Will</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Religious Ritual</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Ritual Magic</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Theology</name>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Fortune-Telling</name>
				<specialization>@Specialty@</specialization>
				<difficulty>IQ/A</difficulty>
				<points>2</points>
				<reference>B196</reference>
				<categories>
					<category>Social</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Fast-Talk</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Occultism</name>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Hidden Lore</name>
				<specialization>Spirit Lore</specialization>
				<difficulty>IQ/A</difficulty>
				<points>4</points>
				<reference>B199</reference>
				<categories>
					<category>Knowledge</category>
					<category>Occult/Magical</category>
				</categories>
			</skill>
			<skill version="2">
				<name>Meditation</name>
				<difficulty>Will/H</difficulty>
				<points>2</points>
				<reference>B207</reference>
				<categories>
					<category>Esoteric</category>
				</categories>
				<default>
					<type>Will</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Autohypnosis</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Occultism</name>
				<difficulty>IQ/A</difficulty>
				<points>4</points>
				<reference>B212</reference>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Sightless Eye</name>
			<skill version="2">
				<name>Blind Fighting</name>
				<difficulty>Per/VH</difficulty>
				<points>8</points>
				<reference>B180</reference>
				<categories>
					<category>Esoteric</category>
				</categories>
				<prereq_list all="no">
					<advantage_prereq has="yes">
						<name compare="starts with">weapon master</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
					<advantage_prereq has="yes">
						<name compare="is">trained by a master</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</skill>
			<skill version="2">
				<name>Bow</name>
				<difficulty>DX/A</difficulty>
				<points>24</points>
				<reference>B182</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Ranged Combat</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Echo Location</name>
				<difficulty>Per/H</difficulty>
				<points>4</points>
				<categories>
					<category>Esoteric</category>
				</categories>
			</skill>
			<skill version="2">
				<name>Fast-Draw</name>
				<specialization>Arrow</specialization>
				<difficulty>DX/E</difficulty>
				<points>2</points>
				<reference>B194</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Ranged Combat</category>
				</categories>
			</skill>
			<skill version="2">
				<name>Meditation</name>
				<difficulty>Will/H</difficulty>
				<points>2</points>
				<reference>B207</reference>
				<categories>
					<category>Esoteric</category>
				</categories>
				<default>
					<type>Will</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Autohypnosis</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Religious Ritual</name>
				<specialization>Order of the Unseeing Eye</specialization>
				<difficulty>IQ/H</difficulty>
				<points>2</points>
				<reference>B217</reference>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<default>
					<type>Skill</type>
					<name>Ritual Magic</name>
					<specialization>Order of the Unseeing Eye</specialization>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Theology</name>
					<specialization>Order of the Unseeing Eye</specialization>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Theology</name>
				<specialization>Order of the Unseeing Eye</specialization>
				<difficulty>IQ/H</difficulty>
				<points>2</points>
				<reference>B226</reference>
				<categories>
					<category>Social Sciences/Humanities</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Religious Ritual</name>
					<specialization>Order of the Unseeing Eye</specialization>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Zen Archery</name>
				<difficulty>IQ/VH</difficulty>
				<points>28</points>
				<reference>B228</reference>
				<categories>
					<category>Esoteric</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">meditation</name>
						<specialization compare="is"></specialization>
					</skill_prereq>
					<skill_prereq has="yes">
						<name compare="is">bow</name>
						<specialization compare="is"></specialization>
						<level compare="at_least">18</level>
					</skill_prereq>
					<prereq_list all="no">
						<advantage_prereq has="yes">
							<name compare="starts with">weapon master</name>
							<notes compare="is anything"></notes>
						</advantage_prereq>
						<advantage_prereq has="yes">
							<name compare="is">trained by a master</name>
							<notes compare="is anything"></notes>
						</advantage_prereq>
					</prereq_list>
				</prereq_list>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Sister of the Healing Hands</name>
			<skill version="2">
				<name>Diagnosis</name>
				<tech_level/>
				<difficulty>IQ/H</difficulty>
				<points>4</points>
				<reference>B187</reference>
				<categories>
					<category>Medical</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>First Aid</name>
					<modifier>-8</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Physician</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Veterinary</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>First Aid</name>
				<tech_level/>
				<difficulty>IQ/E</difficulty>
				<points>0</points>
				<reference>B195</reference>
				<categories>
					<category>Everyman</category>
					<category>Medical</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Esoteric Medicine</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Physician</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Veterinary</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Hypnotism</name>
				<difficulty>IQ/H</difficulty>
				<points>2</points>
				<reference>B201</reference>
				<categories>
					<category>Medical</category>
				</categories>
			</skill>
			<skill version="2">
				<name>Physician</name>
				<tech_level/>
				<difficulty>IQ/H</difficulty>
				<points>4</points>
				<reference>B213</reference>
				<categories>
					<category>Medical</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-7</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>First Aid</name>
					<modifier>-11</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Veterinary</name>
					<modifier>-5</modifier>
				</default>
			</skill>
		</skill_container>
	</skill_list>
	<equipment_list>
		<equipment_container version="3" open="no">
			<description>Child of Shadow</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Holy Mask</description>
				<tech_level>3</tech_level>
				<legality_class>3</legality_class>
				<value>150</value>
				<weight>2 lb</weight>
				<reference>B284</reference>
				<categories>
					<category>Headgear</category>
				</categories>
				<dr_bonus>
					<location>face</location>
					<amount>4</amount>
				</dr_bonus>
			</equipment>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Holy Mask, Blessed</description>
				<tech_level>3</tech_level>
				<legality_class>3</legality_class>
				<value>450</value>
				<weight>2 lb</weight>
				<reference>B284</reference>
				<notes>+1 to Exorcism, True Faith, etc (Not spells)</notes>
				<categories>
					<category>Headgear</category>
				</categories>
				<dr_bonus>
					<location>face</location>
					<amount>4</amount>
				</dr_bonus>
			</equipment>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Holy Mask, High</description>
				<tech_level>3</tech_level>
				<legality_class>3</legality_class>
				<value>1400</value>
				<weight>2 lb</weight>
				<reference>B284</reference>
				<notes>+2 to Exorcism, True Faith, etc (Not spells)</notes>
				<categories>
					<category>Headgear</category>
				</categories>
				<dr_bonus>
					<location>face</location>
					<amount>4</amount>
				</dr_bonus>
			</equipment>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Holy Veil</description>
				<tech_level>1</tech_level>
				<legality_class>-</legality_class>
				<value>55</value>
				<reference>B284</reference>
				<categories>
					<category>Headgear</category>
				</categories>
				<dr_bonus>
					<location>skull</location>
					<amount>1</amount>
				</dr_bonus>
			</equipment>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Holy Veil, Blessed</description>
				<tech_level>1</tech_level>
				<legality_class>-</legality_class>
				<value>260</value>
				<reference>B284</reference>
				<notes>+1 to Exorcism, True Faith, etc (Not spells)</notes>
				<categories>
					<category>Headgear</category>
				</categories>
				<dr_bonus>
					<location>skull</location>
					<amount>1</amount>
				</dr_bonus>
			</equipment>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Holy Veil, High</description>
				<tech_level>1</tech_level>
				<legality_class>-</legality_class>
				<value>1020</value>
				<reference>B284</reference>
				<notes>+2 to Exorcism, True Faith, etc (Not spells)</notes>
				<categories>
					<category>Headgear</category>
				</categories>
				<dr_bonus>
					<location>skull</location>
					<amount>1</amount>
				</dr_bonus>
			</equipment>
		</equipment_container>
		<equipment_container version="3" open="no">
			<description>Cleric (DF13)</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<reference>DF13:10</reference>
			<equipment_container version="3" open="no">
				<description>Agricultural</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:10</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Flail</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>8 lb</weight>
					<reference>B274</reference>
					<melee_weapon>
						<damage>sw+4 cr</damage>
						<strength>13&#8224;</strength>
						<usage>Swung</usage>
						<reach>1,2*</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Flail</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Flail</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Kusari</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-4</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Healer's Kit (@Specialty@)</description>
					<legality_class>4</legality_class>
					<value>200</value>
					<weight>10 lb</weight>
					<reference>DF1:26</reference>
					<notes>Basic EQ for Esoteric Medicine (@Specialty@). +1 to First Aid.</notes>
					<categories>
						<category>Esoteric Supplies</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Holy Symbol</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>1 lb</weight>
					<reference>DF1:26</reference>
					<categories>
						<category>Esoteric Supplies</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Holy Water</description>
					<legality_class>4</legality_class>
					<value>15</value>
					<weight>1 lb</weight>
					<reference>DF1:26</reference>
					<notes>"Grenade" bottle. 1 pt</notes>
					<categories>
						<category>Esoteric Supplies</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Jacket</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>50</value>
					<weight>4 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>1</amount>
					</dr_bonus>
					<dr_bonus>
						<location>arms</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Pants</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>40</value>
					<weight>3 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>groin</location>
						<amount>1</amount>
					</dr_bonus>
					<dr_bonus>
						<location>legs</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Artificer</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:10</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Fine Mace</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>150</value>
					<weight>5 lb</weight>
					<reference>B271</reference>
					<melee_weapon>
						<damage>sw+3 cr</damage>
						<strength>12</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Axe/Mace</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Flail</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-3</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>sw+3 cr</damage>
						<strength>12</strength>
						<accuracy>1</accuracy>
						<range>x0.5/x1</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-4</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Axe/Mace</specialization>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<notes>-1 to odds of breakage</notes>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Holy Symbol</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>1 lb</weight>
					<reference>DF1:26</reference>
					<categories>
						<category>Esoteric Supplies</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Armor</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>10 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>2</amount>
					</dr_bonus>
					<dr_bonus>
						<location>groin</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Pants</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>40</value>
					<weight>3 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>groin</location>
						<amount>1</amount>
					</dr_bonus>
					<dr_bonus>
						<location>legs</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Medium Shield</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>15 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>thr cr</damage>
						<strength>0</strength>
						<reach>1</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Buckler</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Force Shield</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Shield</specialization>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Shield</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>2</amount>
					</attribute_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment_container version="3" open="no">
					<description>Pouch, Small</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>10</value>
					<weight>0.5 lb</weight>
					<reference>B288</reference>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">3 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Lead Pellet (Sling)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>0.1</value>
						<weight>0.05 lb</weight>
						<reference>B276</reference>
						<notes>Gives +1 damage, double range</notes>
						<categories>
							<category>Ammunition</category>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Staff Sling</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>20</value>
					<weight>2 lb</weight>
					<reference>B276</reference>
					<ranged_weapon>
						<damage>sw+1 pi</damage>
						<strength>7&#8224;</strength>
						<accuracy>1</accuracy>
						<range>x10/x15</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>1(2)</shots>
						<bulk>-6</bulk>
						<default>
							<type>Skill</type>
							<name>Sling</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-6</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Tool Vest (@Skill@)</description>
					<legality_class>4</legality_class>
					<value>240</value>
					<weight>9 lb</weight>
					<notes>-1 to skill</notes>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Death</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:11</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Garlic</description>
					<legality_class>4</legality_class>
					<value>5</value>
					<weight>0.25 lb</weight>
					<reference>DF1:28</reference>
					<notes>Bundle. Repels vampires.</notes>
					<categories>
						<category>Concoctions</category>
						<category>Concoctions:Natural Preparations</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Cloak</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>50</value>
					<weight>5 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>-</damage>
						<strength>-</strength>
						<reach>-</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>Block</type>
							<name>Cloak</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>Special</damage>
						<strength>8</strength>
						<usage>Thrown</usage>
						<accuracy>+1</accuracy>
						<range>2</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-6</bulk>
						<default>
							<type>Skill</type>
							<name>Cloak</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Net</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Clothing</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>2</amount>
					</attribute_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Sleeves</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Holy Symbol</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>1 lb</weight>
					<reference>DF1:26</reference>
					<categories>
						<category>Esoteric Supplies</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Holy Water</description>
					<legality_class>4</legality_class>
					<value>15</value>
					<weight>1 lb</weight>
					<reference>DF1:26</reference>
					<notes>"Grenade" bottle. 1 pt</notes>
					<categories>
						<category>Esoteric Supplies</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Pants</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>40</value>
					<weight>3 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>groin</location>
						<amount>1</amount>
					</dr_bonus>
					<dr_bonus>
						<location>legs</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Mail Shirt</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>150</value>
					<weight>16 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Poleaxe</description>
					<tech_level>3</tech_level>
					<legality_class>4</legality_class>
					<value>120</value>
					<weight>10 lb</weight>
					<reference>B272</reference>
					<melee_weapon>
						<damage>sw+4 cut</damage>
						<strength>12&#8225;</strength>
						<usage>Swung</usage>
						<reach>2,3*</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-4</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>sw+4 cr</damage>
						<strength>12&#8225;</strength>
						<usage>Swung</usage>
						<reach>2,3*</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-4</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Pot-Helm</description>
					<tech_level>3</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>5 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Headgear</category>
					</categories>
					<dr_bonus>
						<location>skull</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Evil</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:13</reference>
				<notes>Replace Healer's Kit with this</notes>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Monster Drool</description>
					<legality_class>4</legality_class>
					<value>20</value>
					<weight>0.5 lb</weight>
					<reference>DF1:29</reference>
					<notes>Utility. Immediate roll HT or take 2 injury.</notes>
					<categories>
						<category>Concoctions</category>
						<category>Concoctions:Poisons</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Oozing Doom</description>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>1 lb</weight>
					<reference>DF1:29</reference>
					<ranged_weapon>
						<damage>2d inj, 1d on HT roll</damage>
						<usage>Grenade</usage>
						<accuracy>0</accuracy>
						<range>&#215;2</range>
						<bulk>-2</bulk>
						<default>
							<type>Skill</type>
							<name>Throwing</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Dropping</name>
							<modifier>-4</modifier>
						</default>
					</ranged_weapon>
					<notes>Grenade. Contact Agent. DR sec to penetrate.</notes>
					<categories>
						<category>Concoctions</category>
						<category>Concoctions:Poisons</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Fighting</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:11</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Fine Mace</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>150</value>
					<weight>5 lb</weight>
					<reference>B271</reference>
					<melee_weapon>
						<damage>sw+3 cr</damage>
						<strength>12</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Axe/Mace</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Flail</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-3</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>sw+3 cr</damage>
						<strength>12</strength>
						<accuracy>1</accuracy>
						<range>x0.5/x1</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-4</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Axe/Mace</specialization>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<notes>-1 to odds of breakage</notes>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>First Aid Kit</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>DF1:24</reference>
					<notes>+1 to First Aid</notes>
					<categories>
						<category>Medical Gear</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Holy Symbol</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>1 lb</weight>
					<reference>DF1:26</reference>
					<categories>
						<category>Esoteric Supplies</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Holy Water</description>
					<legality_class>4</legality_class>
					<value>15</value>
					<weight>1 lb</weight>
					<reference>DF1:26</reference>
					<notes>"Grenade" bottle. 1 pt</notes>
					<categories>
						<category>Esoteric Supplies</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Mail Leggings</description>
					<tech_level>2</tech_level>
					<legality_class>3</legality_class>
					<value>110</value>
					<weight>15 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>legs</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Mail Shirt</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>150</value>
					<weight>16 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Mail Sleeves</description>
					<tech_level>2</tech_level>
					<legality_class>3</legality_class>
					<value>70</value>
					<weight>9 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Medium Shield</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>15 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>thr cr</damage>
						<strength>0</strength>
						<reach>1</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Buckler</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Force Shield</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Shield</specialization>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Shield</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>2</amount>
					</attribute_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Pot-Helm</description>
					<tech_level>3</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>5 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Headgear</category>
					</categories>
					<dr_bonus>
						<location>skull</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Fire</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:11</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Fine Quarterstaff</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>30</value>
					<weight>4 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>sw+2 cr</damage>
						<strength>7&#8224;</strength>
						<usage>Swung</usage>
						<reach>1,2</reach>
						<parry>+2</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr+2 cr</damage>
						<strength>7&#8224;</strength>
						<usage>Thrust</usage>
						<reach>1,2</reach>
						<parry>+2</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<notes>-1 to odds of breakage</notes>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>First Aid Kit</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>DF1:24</reference>
					<notes>+1 to First Aid</notes>
					<categories>
						<category>Medical Gear</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Flamethrower</description>
					<legality_class>4</legality_class>
					<value>400</value>
					<weight>15 lb</weight>
					<reference>DF7:34</reference>
					<ranged_weapon>
						<damage>Spec.</damage>
						<strength>10&#8224;</strength>
						<usage>Spray</usage>
						<accuracy>-</accuracy>
						<range>6</range>
						<rate_of_fire>Jet</rate_of_fire>
						<shots>4(30i)</shots>
						<bulk>-6</bulk>
						<recoil>-</recoil>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Liquid Projector</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Liquid Projector</name>
							<specialization>Flamethrower</specialization>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<notes>Each shot is 1 pint of liquid</notes>
					<categories>
						<category>Ranged Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Sleeves</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Holy Symbol</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>1 lb</weight>
					<reference>DF1:26</reference>
					<categories>
						<category>Esoteric Supplies</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Holy Water</description>
					<legality_class>4</legality_class>
					<value>15</value>
					<weight>1 lb</weight>
					<reference>DF1:26</reference>
					<notes>"Grenade" bottle. 1 pt</notes>
					<categories>
						<category>Esoteric Supplies</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Armor</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>10 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>2</amount>
					</dr_bonus>
					<dr_bonus>
						<location>groin</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Pants</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>40</value>
					<weight>3 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>groin</location>
						<amount>1</amount>
					</dr_bonus>
					<dr_bonus>
						<location>legs</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Oil, Lantern, 1 Pint</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>2</value>
					<weight>1 lb</weight>
					<reference>B288</reference>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Healing</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:11</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Fine Quarterstaff</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>30</value>
					<weight>4 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>sw+2 cr</damage>
						<strength>7&#8224;</strength>
						<usage>Swung</usage>
						<reach>1,2</reach>
						<parry>+2</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr+2 cr</damage>
						<strength>7&#8224;</strength>
						<usage>Thrust</usage>
						<reach>1,2</reach>
						<parry>+2</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<notes>-1 to odds of breakage</notes>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Healer's Kit (@Specialty@)</description>
					<legality_class>4</legality_class>
					<value>200</value>
					<weight>10 lb</weight>
					<reference>DF1:26</reference>
					<notes>Basic EQ for Esoteric Medicine (@Specialty@). +1 to First Aid.</notes>
					<categories>
						<category>Esoteric Supplies</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Leggings</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>4 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>legs</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Sleeves</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Holy Symbol</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>1 lb</weight>
					<reference>DF1:26</reference>
					<categories>
						<category>Esoteric Supplies</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Holy Water</description>
					<legality_class>4</legality_class>
					<value>15</value>
					<weight>1 lb</weight>
					<reference>DF1:26</reference>
					<notes>"Grenade" bottle. 1 pt</notes>
					<categories>
						<category>Esoteric Supplies</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Mail Shirt</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>150</value>
					<weight>16 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Minor Healing Potion</description>
					<legality_class>4</legality_class>
					<value>120</value>
					<weight>0.5 lb</weight>
					<reference>DF1:29</reference>
					<notes>Potion. 1d HP.</notes>
					<categories>
						<category>Concoctions</category>
						<category>Concoctions:Potions</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Paut</description>
					<legality_class>4</legality_class>
					<value>135</value>
					<weight>0.5 lb</weight>
					<reference>DF1:29</reference>
					<notes>Potion. 4 FP (Magic).</notes>
					<categories>
						<category>Concoctions</category>
						<category>Concoctions:Potions</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Hunting</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:12</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Camouflage Heavy Cloak</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>150</value>
					<weight>5 lb</weight>
					<reference>DF13:25, B287</reference>
					<melee_weapon>
						<damage>-</damage>
						<strength>-</strength>
						<reach>-</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>Block</type>
							<name>Cloak</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>Special</damage>
						<strength>8</strength>
						<usage>Thrown</usage>
						<accuracy>+1</accuracy>
						<range>2</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-6</bulk>
						<default>
							<type>Skill</type>
							<name>Cloak</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Net</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
					</ranged_weapon>
					<notes>@Pattern@; +1 to Stealth</notes>
					<categories>
						<category>Clothing</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>2</amount>
					</attribute_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Fine Spear</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>120</value>
					<weight>4 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>thr+3 imp</damage>
						<strength>9</strength>
						<usage>Thrust</usage>
						<reach>1*</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr+4 imp</damage>
						<strength>9&#8224;</strength>
						<usage>Thrust</usage>
						<reach>1,2*</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>thr+4 imp</damage>
						<strength>9</strength>
						<usage>Thrown</usage>
						<accuracy>+2</accuracy>
						<range>x1/x1.5</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-6</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Spear</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear Thrower</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Harpoon</specialization>
							<modifier>-2</modifier>
						</default>
					</ranged_weapon>
					<notes>-1 to odds of breakage</notes>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>First Aid Kit</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>DF1:24</reference>
					<notes>+1 to First Aid</notes>
					<categories>
						<category>Medical Gear</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Leggings</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>4 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>legs</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Sleeves</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Holy Symbol</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>1 lb</weight>
					<reference>DF1:26</reference>
					<categories>
						<category>Esoteric Supplies</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Holy Water</description>
					<legality_class>4</legality_class>
					<value>15</value>
					<weight>1 lb</weight>
					<reference>DF1:26</reference>
					<notes>"Grenade" bottle. 1 pt</notes>
					<categories>
						<category>Esoteric Supplies</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Armor</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>10 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>2</amount>
					</dr_bonus>
					<dr_bonus>
						<location>groin</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment_container version="3" open="no">
					<description>Pouch, Small</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>10</value>
					<weight>0.5 lb</weight>
					<reference>B288</reference>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">3 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Lead Pellet (Sling)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>0.1</value>
						<weight>0.05 lb</weight>
						<reference>B276</reference>
						<notes>Gives +1 damage, double range</notes>
						<categories>
							<category>Ammunition</category>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Sling</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>20</value>
					<weight>0.5 lb</weight>
					<reference>B276</reference>
					<ranged_weapon>
						<damage>sw pi</damage>
						<strength>6</strength>
						<accuracy>0</accuracy>
						<range>x6/x10</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>1(2)</shots>
						<bulk>-4</bulk>
						<default>
							<type>DX</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sling</name>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Love</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:12</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Carmine, 1 oz</description>
					<legality_class>4</legality_class>
					<value>40</value>
					<weight>0.0625 lb</weight>
					<reference>DF8:13</reference>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Cloth Armor</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>30</value>
					<weight>6 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>groin</location>
						<amount>1</amount>
					</dr_bonus>
					<dr_bonus>
						<location>torso</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Cloth Sleeves</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>20</value>
					<weight>2 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Healer's Kit (@Specialty@)</description>
					<legality_class>4</legality_class>
					<value>200</value>
					<weight>10 lb</weight>
					<reference>DF1:26</reference>
					<notes>Basic EQ for Esoteric Medicine (@Specialty@). +1 to First Aid.</notes>
					<categories>
						<category>Esoteric Supplies</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Henna, 1 oz</description>
					<legality_class>4</legality_class>
					<value>1</value>
					<weight>0.0625 lb</weight>
					<reference>DF8:13</reference>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Holy Symbol</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>1 lb</weight>
					<reference>DF1:26</reference>
					<categories>
						<category>Esoteric Supplies</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Holy Water</description>
					<legality_class>4</legality_class>
					<value>15</value>
					<weight>1 lb</weight>
					<reference>DF1:26</reference>
					<notes>"Grenade" bottle. 1 pt</notes>
					<categories>
						<category>Esoteric Supplies</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Pants</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>40</value>
					<weight>3 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>groin</location>
						<amount>1</amount>
					</dr_bonus>
					<dr_bonus>
						<location>legs</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Light Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>1 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $60</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Musk, 1 oz</description>
					<legality_class>4</legality_class>
					<value>28</value>
					<weight>0.0625 lb</weight>
					<reference>DF8:13</reference>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Myrrh, 1 oz</description>
					<legality_class>4</legality_class>
					<value>15</value>
					<weight>0.0625 lb</weight>
					<reference>DF8:13</reference>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Shoes</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>40</value>
					<weight>2 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Whip, 2 yards long</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>40</value>
					<weight>4 lb</weight>
					<reference>B274</reference>
					<melee_weapon>
						<damage>sw-2(0.5) cr</damage>
						<strength>7</strength>
						<reach>1-2*</reach>
						<parry>-2U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Whip</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Kusari</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Monowire Whip</name>
							<modifier>-3</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Messenger/Rogue</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:12</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Cloth Sleeves</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>20</value>
					<weight>2 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Dagger</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>20</value>
					<weight>0.25 lb</weight>
					<reference>B272</reference>
					<melee_weapon>
						<damage>thr-1 imp</damage>
						<strength>5</strength>
						<usage>Thrust</usage>
						<reach>C</reach>
						<parry>-1</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>thr-1 imp</damage>
						<strength>5</strength>
						<usage>Thrown</usage>
						<accuracy>+0</accuracy>
						<range>x0.5/x1</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-1</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Knife</specialization>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>First Aid Kit</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>DF1:24</reference>
					<notes>+1 to First Aid</notes>
					<categories>
						<category>Medical Gear</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Holy Symbol</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>1 lb</weight>
					<reference>DF1:26</reference>
					<categories>
						<category>Esoteric Supplies</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Armor</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>10 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>2</amount>
					</dr_bonus>
					<dr_bonus>
						<location>groin</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Pants</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>40</value>
					<weight>3 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>groin</location>
						<amount>1</amount>
					</dr_bonus>
					<dr_bonus>
						<location>legs</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Light Cloak</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>20</value>
					<weight>2 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>-</damage>
						<strength>-</strength>
						<reach>-</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>Block</type>
							<name>Cloak</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>Special</damage>
						<strength>5</strength>
						<usage>Thrown</usage>
						<accuracy>+1</accuracy>
						<range>2</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-4</bulk>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Cloak</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Net</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<modifier>-4</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Clothing</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>1</amount>
					</attribute_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Light Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>1 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $60</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Sandals</description>
					<tech_level>0</tech_level>
					<legality_class>-</legality_class>
					<value>25</value>
					<weight>0.5 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Shortsword</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>400</value>
					<weight>2 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>sw cut</damage>
						<strength>8</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Tonfa</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr imp</damage>
						<strength>8</strength>
						<usage>Thrust</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Tonfa</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Night</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:12</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Camouflage Heavy Cloak</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>150</value>
					<weight>5 lb</weight>
					<reference>DF13:25, B287</reference>
					<melee_weapon>
						<damage>-</damage>
						<strength>-</strength>
						<reach>-</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>Block</type>
							<name>Cloak</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>Special</damage>
						<strength>8</strength>
						<usage>Thrown</usage>
						<accuracy>+1</accuracy>
						<range>2</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-6</bulk>
						<default>
							<type>Skill</type>
							<name>Cloak</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Net</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
					</ranged_weapon>
					<notes>Night-pattern; +1 to Stealth</notes>
					<categories>
						<category>Clothing</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>2</amount>
					</attribute_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Fine Quarterstaff</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>30</value>
					<weight>4 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>sw+2 cr</damage>
						<strength>7&#8224;</strength>
						<usage>Swung</usage>
						<reach>1,2</reach>
						<parry>+2</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr+2 cr</damage>
						<strength>7&#8224;</strength>
						<usage>Thrust</usage>
						<reach>1,2</reach>
						<parry>+2</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<notes>-1 to odds of breakage</notes>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>First Aid Kit</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>DF1:24</reference>
					<notes>+1 to First Aid</notes>
					<categories>
						<category>Medical Gear</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Leggings</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>4 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>legs</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Sleeves</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Holy Symbol</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>1 lb</weight>
					<reference>DF1:26</reference>
					<categories>
						<category>Esoteric Supplies</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Armor</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>10 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>2</amount>
					</dr_bonus>
					<dr_bonus>
						<location>groin</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Nageteppo, Smoke</description>
					<legality_class>4</legality_class>
					<value>40</value>
					<weight>0.2 lb</weight>
					<reference>DF1:25</reference>
					<notes>Obscure (Vision) 10, 2 yd radius.  5 sec.</notes>
					<categories>
						<category>Covert Ops and Security Gear</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Small Knife</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>30</value>
					<weight>0.5 lb</weight>
					<reference>B272</reference>
					<melee_weapon>
						<damage>sw-3 cut</damage>
						<strength>5</strength>
						<usage>Swung</usage>
						<reach>C,1</reach>
						<parry>-1</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr-1 imp</damage>
						<strength>5</strength>
						<usage>Thrust</usage>
						<reach>C</reach>
						<parry>-1</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>thr-1 imp</damage>
						<strength>5</strength>
						<usage>Thrown</usage>
						<accuracy>+0</accuracy>
						<range>x0.5/x1</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-1</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Knife</specialization>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Sea</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:12</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>First Aid Kit</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>DF1:24</reference>
					<notes>+1 to First Aid</notes>
					<categories>
						<category>Medical Gear</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Sleeves</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Holy Symbol</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>1 lb</weight>
					<reference>DF1:26</reference>
					<categories>
						<category>Esoteric Supplies</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Holy Water</description>
					<legality_class>4</legality_class>
					<value>15</value>
					<weight>1 lb</weight>
					<reference>DF1:26</reference>
					<notes>"Grenade" bottle. 1 pt</notes>
					<categories>
						<category>Esoteric Supplies</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Pants</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>40</value>
					<weight>3 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>groin</location>
						<amount>1</amount>
					</dr_bonus>
					<dr_bonus>
						<location>legs</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Scale Armor</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>420</value>
					<weight>35 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>4</amount>
					</dr_bonus>
					<dr_bonus>
						<location>groin</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Trident</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>80</value>
					<weight>5 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>thr+3(0.5) imp</damage>
						<strength>11</strength>
						<usage>Thrust</usage>
						<reach>1*</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-7</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-4</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr+4(0.5) imp</damage>
						<strength>10&#8224;</strength>
						<usage>Two Hands</usage>
						<reach>1*</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-7</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<notes>Can strike to disarm without -2 to hit for non-fencing weapon; Target at -1 to Dodge, +1 to Block or Parry</notes>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Strom</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:13</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>First Aid Kit</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>DF1:24</reference>
					<notes>+1 to First Aid</notes>
					<categories>
						<category>Medical Gear</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Leggings</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>4 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>legs</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Sleeves</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Holy Symbol</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>1 lb</weight>
					<reference>DF1:26</reference>
					<categories>
						<category>Esoteric Supplies</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Holy Water</description>
					<legality_class>4</legality_class>
					<value>15</value>
					<weight>1 lb</weight>
					<reference>DF1:26</reference>
					<notes>"Grenade" bottle. 1 pt</notes>
					<categories>
						<category>Esoteric Supplies</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Javelin</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>30</value>
					<weight>2 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>thr+1 imp</damage>
						<strength>6</strength>
						<usage>Thrust</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>thr+1 imp</damage>
						<strength>6</strength>
						<usage>Thrown</usage>
						<accuracy>+3</accuracy>
						<range>x1.5/x2.5</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-4</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Spear</specialization>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear Thrower</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Harpoon</specialization>
							<modifier>-2</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Mace</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>5 lb</weight>
					<reference>B271</reference>
					<melee_weapon>
						<damage>sw+3 cr</damage>
						<strength>12</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Axe/Mace</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Flail</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-3</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>sw+3 cr</damage>
						<strength>12</strength>
						<accuracy>1</accuracy>
						<range>x0.5/x1</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-4</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Axe/Mace</specialization>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Mail Shirt</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>150</value>
					<weight>16 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Small Shield</description>
					<tech_level>-</tech_level>
					<legality_class>4</legality_class>
					<value>40</value>
					<weight>8 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>thr cr</damage>
						<strength>0</strength>
						<reach>1</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Buckler</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Force Shield</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Shield</specialization>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Shield</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>1</amount>
					</attribute_bonus>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Sun</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:13</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>First Aid Kit</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>DF1:24</reference>
					<notes>+1 to First Aid</notes>
					<categories>
						<category>Medical Gear</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Leggings</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>4 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>legs</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Sleeves</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment_container version="3" open="yes">
					<description>Hip Quiver</description>
					<legality_class>4</legality_class>
					<value>15</value>
					<weight>1 lb</weight>
					<reference>DF1:24</reference>
					<notes>Holds 20 arrows/bolts</notes>
					<categories>
						<category>Combat Accessories</category>
					</categories>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">2 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Arrow</description>
						<tech_level>0</tech_level>
						<legality_class>4</legality_class>
						<value>2</value>
						<weight>0.1 lb</weight>
						<reference>B276</reference>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Holy Symbol</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>1 lb</weight>
					<reference>DF1:26</reference>
					<categories>
						<category>Esoteric Supplies</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Holy Water</description>
					<legality_class>4</legality_class>
					<value>15</value>
					<weight>1 lb</weight>
					<reference>DF1:26</reference>
					<notes>"Grenade" bottle. 1 pt</notes>
					<categories>
						<category>Esoteric Supplies</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Mail Shirt</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>150</value>
					<weight>16 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Pot-Helm</description>
					<tech_level>3</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>5 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Headgear</category>
					</categories>
					<dr_bonus>
						<location>skull</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Quarterstaff</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>10</value>
					<weight>4 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>sw+2 cr</damage>
						<strength>7&#8224;</strength>
						<usage>Swung</usage>
						<reach>1,2</reach>
						<parry>+2</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr+2 cr</damage>
						<strength>7&#8224;</strength>
						<usage>Thrust</usage>
						<reach>1,2</reach>
						<parry>+2</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Regular Bow</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>2 lb</weight>
					<reference>B275</reference>
					<ranged_weapon>
						<damage>thr+1 imp</damage>
						<strength>10&#8224;</strength>
						<accuracy>2</accuracy>
						<range>x15/x20</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>1(2)</shots>
						<bulk>-7</bulk>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Bow</name>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>War</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:13</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>First Aid Kit</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>DF1:24</reference>
					<notes>+1 to First Aid</notes>
					<categories>
						<category>Medical Gear</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Leggings</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>4 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>legs</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Sleeves</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Holy Symbol</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>1 lb</weight>
					<reference>DF1:26</reference>
					<categories>
						<category>Esoteric Supplies</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Holy Water</description>
					<legality_class>4</legality_class>
					<value>15</value>
					<weight>1 lb</weight>
					<reference>DF1:26</reference>
					<notes>"Grenade" bottle. 1 pt</notes>
					<categories>
						<category>Esoteric Supplies</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Pot-Helm</description>
					<tech_level>3</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>5 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Headgear</category>
					</categories>
					<dr_bonus>
						<location>skull</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Small Shield</description>
					<tech_level>-</tech_level>
					<legality_class>4</legality_class>
					<value>40</value>
					<weight>8 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>thr cr</damage>
						<strength>0</strength>
						<reach>1</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Buckler</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Force Shield</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Shield</specialization>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Shield</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>1</amount>
					</attribute_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Steel Breastplate</description>
					<tech_level>3</tech_level>
					<legality_class>3</legality_class>
					<value>500</value>
					<weight>18 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>5</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Thrusting Broadsword</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>600</value>
					<weight>3 lb</weight>
					<reference>B271</reference>
					<melee_weapon>
						<damage>sw+1 cut</damage>
						<strength>10</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr+2 imp</damage>
						<strength>10</strength>
						<usage>Thrust</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
		</equipment_container>
		<equipment_container version="3" open="no">
			<description>Druid (DF13)</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<reference>DF13:13</reference>
			<equipment_container version="3" open="no">
				<description>Beastmaster</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:13</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Cloth Armor</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>30</value>
					<weight>6 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>groin</location>
						<amount>1</amount>
					</dr_bonus>
					<dr_bonus>
						<location>torso</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Cloth Sleeves</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>20</value>
					<weight>2 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Fine Quarterstaff</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>30</value>
					<weight>4 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>sw+2 cr</damage>
						<strength>7&#8224;</strength>
						<usage>Swung</usage>
						<reach>1,2</reach>
						<parry>+2</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr+2 cr</damage>
						<strength>7&#8224;</strength>
						<usage>Thrust</usage>
						<reach>1,2</reach>
						<parry>+2</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<notes>-1 to odds of breakage</notes>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Melee Net</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>20</value>
					<weight>5 lb</weight>
					<reference>B276</reference>
					<ranged_weapon>
						<damage>see B411</damage>
						<strength>8</strength>
						<accuracy>1</accuracy>
						<range>spec</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-4</bulk>
						<default>
							<type>Skill</type>
							<name>Net</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Cloak</name>
							<modifier>-5</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Elementalist</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:14</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Fur Loincloth</description>
					<tech_level>0</tech_level>
					<legality_class>-</legality_class>
					<value>10</value>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>groin</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Fur Tunic</description>
					<tech_level>0</tech_level>
					<legality_class>-</legality_class>
					<value>25</value>
					<weight>2 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Cloak</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>50</value>
					<weight>5 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>-</damage>
						<strength>-</strength>
						<reach>-</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>Block</type>
							<name>Cloak</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>Special</damage>
						<strength>8</strength>
						<usage>Thrown</usage>
						<accuracy>+1</accuracy>
						<range>2</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-6</bulk>
						<default>
							<type>Skill</type>
							<name>Cloak</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Net</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Clothing</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>2</amount>
					</attribute_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment_container version="3" open="no">
					<description>Pouch, Small</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>10</value>
					<weight>0.5 lb</weight>
					<reference>B288</reference>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">3 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Lead Pellet (Sling)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>0.1</value>
						<weight>0.05 lb</weight>
						<reference>B276</reference>
						<notes>Gives +1 damage, double range</notes>
						<categories>
							<category>Ammunition</category>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Shortsword</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>400</value>
					<weight>2 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>sw cut</damage>
						<strength>8</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Tonfa</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr imp</damage>
						<strength>8</strength>
						<usage>Thrust</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Tonfa</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Sling</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>20</value>
					<weight>0.5 lb</weight>
					<reference>B276</reference>
					<ranged_weapon>
						<damage>sw pi</damage>
						<strength>6</strength>
						<accuracy>0</accuracy>
						<range>x6/x10</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>1(2)</shots>
						<bulk>-4</bulk>
						<default>
							<type>DX</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sling</name>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Small Shield</description>
					<tech_level>-</tech_level>
					<legality_class>4</legality_class>
					<value>40</value>
					<weight>8 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>thr cr</damage>
						<strength>0</strength>
						<reach>1</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Buckler</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Force Shield</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Shield</specialization>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Shield</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>1</amount>
					</attribute_bonus>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Green Druid</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:14</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Anti-Toxin (@Poison@)</description>
					<legality_class>4</legality_class>
					<value>20</value>
					<weight>0.5 lb</weight>
					<reference>DF1:28</reference>
					<notes>Herbal remedy. 1d min to take effect.</notes>
					<categories>
						<category>Concoctions</category>
						<category>Concoctions:Natural Preparations</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Anti-Toxin (@Poison@)</description>
					<legality_class>4</legality_class>
					<value>20</value>
					<weight>0.5 lb</weight>
					<reference>DF1:28</reference>
					<notes>Herbal remedy. 1d min to take effect.</notes>
					<categories>
						<category>Concoctions</category>
						<category>Concoctions:Natural Preparations</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Axe</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>4 lb</weight>
					<reference>B271</reference>
					<melee_weapon>
						<damage>sw+2 cut</damage>
						<strength>11</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Axe/Mace</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Flail</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-3</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Druidic Fertilizer</description>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>1 lb</weight>
					<reference>DF8:36</reference>
					<categories>
						<category>Concoctions</category>
						<category>Concoctions:Natural Preparations</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Garlic</description>
					<legality_class>4</legality_class>
					<value>5</value>
					<weight>0.25 lb</weight>
					<reference>DF1:28</reference>
					<notes>Bundle. Repels vampires.</notes>
					<categories>
						<category>Concoctions</category>
						<category>Concoctions:Natural Preparations</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Sleeves</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Armor</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>10 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>2</amount>
					</dr_bonus>
					<dr_bonus>
						<location>groin</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Pants</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>40</value>
					<weight>3 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>groin</location>
						<amount>1</amount>
					</dr_bonus>
					<dr_bonus>
						<location>legs</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Small Shield</description>
					<tech_level>-</tech_level>
					<legality_class>4</legality_class>
					<value>40</value>
					<weight>8 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>thr cr</damage>
						<strength>0</strength>
						<reach>1</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Buckler</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Force Shield</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Shield</specialization>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Shield</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>1</amount>
					</attribute_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Wolfsbane</description>
					<legality_class>4</legality_class>
					<value>5</value>
					<weight>0.25 lb</weight>
					<reference>DF1:28</reference>
					<notes>Bundle. Repels lycanthropes.</notes>
					<categories>
						<category>Concoctions</category>
						<category>Concoctions:Natural Preparations</category>
					</categories>
				</equipment>
			</equipment_container>
		</equipment_container>
		<equipment_container version="3" open="no">
			<description>Servant of the Magus</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Staff Holy Symbol</description>
				<tech_level>0</tech_level>
				<legality_class>4</legality_class>
				<value>60</value>
				<weight>4 lb</weight>
				<reference>B273</reference>
				<melee_weapon>
					<damage>sw+2 cr</damage>
					<strength>7&#8224;</strength>
					<usage>Swung</usage>
					<reach>1,2</reach>
					<parry>+2</parry>
					<block>No</block>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Staff</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Polearm</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Spear</name>
						<modifier>-2</modifier>
					</default>
				</melee_weapon>
				<melee_weapon>
					<damage>thr+2 cr</damage>
					<strength>7&#8224;</strength>
					<usage>Thrust</usage>
					<reach>1,2</reach>
					<parry>+2</parry>
					<block>No</block>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Staff</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Polearm</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Spear</name>
						<modifier>-2</modifier>
					</default>
				</melee_weapon>
				<categories>
					<category>Melee Weapon</category>
				</categories>
			</equipment>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Staff Holy Symbol, Blessed</description>
				<tech_level>0</tech_level>
				<legality_class>4</legality_class>
				<value>270</value>
				<weight>4 lb</weight>
				<reference>B273</reference>
				<melee_weapon>
					<damage>sw+2 cr</damage>
					<strength>7&#8224;</strength>
					<usage>Swung</usage>
					<reach>1,2</reach>
					<parry>+2</parry>
					<block>No</block>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Staff</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Polearm</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Spear</name>
						<modifier>-2</modifier>
					</default>
				</melee_weapon>
				<melee_weapon>
					<damage>thr+2 cr</damage>
					<strength>7&#8224;</strength>
					<usage>Thrust</usage>
					<reach>1,2</reach>
					<parry>+2</parry>
					<block>No</block>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Staff</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Polearm</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Spear</name>
						<modifier>-2</modifier>
					</default>
				</melee_weapon>
				<notes>+1 to Exorcism, True Faith, etc (Not spells)</notes>
				<categories>
					<category>Melee Weapon</category>
				</categories>
			</equipment>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Staff Holy Symbol, High</description>
				<tech_level>0</tech_level>
				<legality_class>4</legality_class>
				<value>1050</value>
				<weight>4 lb</weight>
				<reference>B273</reference>
				<melee_weapon>
					<damage>sw+2 cr</damage>
					<strength>7&#8224;</strength>
					<usage>Swung</usage>
					<reach>1,2</reach>
					<parry>+2</parry>
					<block>No</block>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Staff</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Polearm</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Spear</name>
						<modifier>-2</modifier>
					</default>
				</melee_weapon>
				<melee_weapon>
					<damage>thr+2 cr</damage>
					<strength>7&#8224;</strength>
					<usage>Thrust</usage>
					<reach>1,2</reach>
					<parry>+2</parry>
					<block>No</block>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Staff</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Polearm</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Spear</name>
						<modifier>-2</modifier>
					</default>
				</melee_weapon>
				<notes>+2 to Exorcism, True Faith, etc (Not spells)</notes>
				<categories>
					<category>Melee Weapon</category>
				</categories>
			</equipment>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Wand Holy Symbol</description>
				<tech_level>0</tech_level>
				<legality_class>4</legality_class>
				<value>70</value>
				<weight>1 lb</weight>
				<reference>B273</reference>
				<melee_weapon>
					<damage>sw cr</damage>
					<strength>6</strength>
					<usage>Swung</usage>
					<reach>1</reach>
					<parry>0</parry>
					<block>No</block>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Shortsword</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Broadsword</name>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Force Sword</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Jitte/Sai</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Knife</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Saber</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Smallsword</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Tonfa</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Sword!</name>
						<modifier>0</modifier>
					</default>
				</melee_weapon>
				<melee_weapon>
					<damage>thr cr</damage>
					<strength>6</strength>
					<usage>Thrust</usage>
					<reach>1</reach>
					<parry>0</parry>
					<block>No</block>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Shortsword</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Broadsword</name>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Force Sword</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Jitte/Sai</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Knife</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Saber</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Smallsword</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Tonfa</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Sword!</name>
						<modifier>0</modifier>
					</default>
				</melee_weapon>
				<categories>
					<category>Melee Weapon</category>
				</categories>
			</equipment>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Wand Holy Symbol, Blessed</description>
				<tech_level>0</tech_level>
				<legality_class>4</legality_class>
				<value>290</value>
				<weight>1 lb</weight>
				<reference>B273</reference>
				<melee_weapon>
					<damage>sw cr</damage>
					<strength>6</strength>
					<usage>Swung</usage>
					<reach>1</reach>
					<parry>0</parry>
					<block>No</block>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Shortsword</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Broadsword</name>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Force Sword</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Jitte/Sai</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Knife</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Saber</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Smallsword</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Tonfa</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Sword!</name>
						<modifier>0</modifier>
					</default>
				</melee_weapon>
				<melee_weapon>
					<damage>thr cr</damage>
					<strength>6</strength>
					<usage>Thrust</usage>
					<reach>1</reach>
					<parry>0</parry>
					<block>No</block>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Shortsword</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Broadsword</name>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Force Sword</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Jitte/Sai</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Knife</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Saber</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Smallsword</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Tonfa</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Sword!</name>
						<modifier>0</modifier>
					</default>
				</melee_weapon>
				<notes>+1 to Exorcism, True Faith, etc (Not spells)</notes>
				<categories>
					<category>Melee Weapon</category>
				</categories>
			</equipment>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Wand Holy Symbol, High</description>
				<tech_level>0</tech_level>
				<legality_class>4</legality_class>
				<value>1100</value>
				<weight>1 lb</weight>
				<reference>B273</reference>
				<melee_weapon>
					<damage>sw cr</damage>
					<strength>6</strength>
					<usage>Swung</usage>
					<reach>1</reach>
					<parry>0</parry>
					<block>No</block>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Shortsword</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Broadsword</name>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Force Sword</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Jitte/Sai</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Knife</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Saber</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Smallsword</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Tonfa</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Sword!</name>
						<modifier>0</modifier>
					</default>
				</melee_weapon>
				<melee_weapon>
					<damage>thr cr</damage>
					<strength>6</strength>
					<usage>Thrust</usage>
					<reach>1</reach>
					<parry>0</parry>
					<block>No</block>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Shortsword</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Broadsword</name>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Force Sword</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Jitte/Sai</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Knife</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Saber</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Smallsword</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Tonfa</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Sword!</name>
						<modifier>0</modifier>
					</default>
				</melee_weapon>
				<notes>+2 to Exorcism, True Faith, etc (Not spells)</notes>
				<categories>
					<category>Melee Weapon</category>
				</categories>
			</equipment>
		</equipment_container>
	</equipment_list>
</template>
